My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Baby Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Knight Executioner
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Baby Dragon Bowler Executioner
Fireball
Baby Dragon Bowler Executioner
Poison
Executioner
Lightning
Knight Baby Dragon Bowler Executioner
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Baby Dragon Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Baby Dragon Poison Bowler Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado Baby Dragon Poison Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Tornado Baby Dragon Poison Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Tornado

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Baby Dragon Bowler
Knight
Baby Dragon Executioner Fire Spirit Poison The Log
Tornado
Baby Dragon Executioner Poison Bowler The Log
Baby Dragon
Knight Tornado Fire Spirit Poison Bowler
Poison
Knight Tornado Baby Dragon Bowler The Log
Bowler
Fire Spirit Tornado Baby Dragon Poison Executioner The Log
Executioner
Knight Tornado Bowler The Log
The Log
Knight Tornado Poison Bowler Executioner

Defense Synergies 5 14

Fire Spirit
Knight Tornado The Log
Knight
Fire Spirit Executioner Tornado Baby Dragon Poison Bowler The Log
Tornado
Bowler Executioner Fire Spirit Knight Baby Dragon Poison The Log
Baby Dragon
Knight Tornado Bowler The Log
Poison
Knight Tornado The Log
Bowler
Tornado The Log Knight Baby Dragon
Executioner
Knight Tornado The Log
The Log
Bowler Fire Spirit Knight Tornado Baby Dragon Poison Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Baby Dragon Executioner The Log
Knight Executioner The Log
Tornado Bowler Fire Spirit Knight Executioner
Knight Bowler
Tornado Poison Bowler The Log
Tornado Bowler The Log Fire Spirit Baby Dragon Executioner
Tornado Fire Spirit Baby Dragon Poison Executioner
Bowler Baby Dragon Poison The Log
Tornado
Knight Tornado Fire Spirit Bowler
Poison Executioner Knight Tornado Baby Dragon Bowler The Log
Executioner Tornado Baby Dragon Poison
Bowler Fire Spirit Knight The Log
Fire Spirit Bowler Executioner Tornado Baby Dragon Poison The Log
Knight
Tornado Bowler The Log
Knight Tornado Poison Bowler Executioner
Fire Spirit Knight Tornado Baby Dragon Bowler Executioner The Log
Tornado Baby Dragon Poison Executioner The Log Fire Spirit Knight Bowler
Tornado
Bowler Fire Spirit Knight Baby Dragon Poison Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Poison Knight Baby Dragon Bowler Executioner The Log
Knight Bowler The Log
Bowler Knight Tornado The Log
Knight Bowler Executioner
Fire Spirit Poison Executioner Tornado Baby Dragon
Knight Bowler
Knight
Knight Tornado Baby Dragon Poison The Log
Knight Bowler
Tornado Poison Bowler The Log
Bowler Knight Executioner
Baby Dragon Bowler Executioner
Knight Tornado Baby Dragon Poison Bowler Executioner The Log
Poison Bowler Executioner Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon The Log
Poison Tornado Baby Dragon Bowler Executioner The Log
Baby Dragon Poison The Log
Knight Poison The Log
Poison Executioner Fire Spirit Baby Dragon Bowler The Log
Poison Executioner Fire Spirit Tornado Baby Dragon
Fire Spirit Tornado Baby Dragon Poison Bowler Executioner The Log
Poison The Log Fire Spirit Tornado Baby Dragon Bowler Executioner
Poison The Log Tornado
Fire Spirit Tornado Poison Bowler
Poison Knight Tornado Bowler The Log
Poison Fire Spirit Tornado Baby Dragon Executioner
Poison Fire Spirit Knight Baby Dragon Bowler Executioner The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison Bowler Executioner The Log
Baby Dragon Poison Bowler Executioner The Log
Tornado Poison
Fire Spirit Baby Dragon Poison Bowler Executioner The Log
Fire Spirit Tornado Baby Dragon Poison Bowler The Log
Baby Dragon Poison Bowler The Log
Tornado Poison
Tornado Bowler The Log
Baby Dragon Poison The Log
Tornado Poison The Log Fire Spirit Baby Dragon Bowler Executioner
Poison The Log Tornado Baby Dragon Bowler Executioner
Tornado Baby Dragon Poison Bowler The Log
Poison Tornado Baby Dragon The Log
Poison Fire Spirit Tornado Baby Dragon Executioner
Poison
Bowler
Poison The Log
Poison
Poison Bowler The Log
Fire Spirit
Poison Fire Spirit Tornado Baby Dragon Executioner
The Log
Poison Knight Baby Dragon Bowler Executioner
The Log Baby Dragon Poison Bowler Executioner
Tornado Poison
Executioner
Tornado Baby Dragon Poison Bowler The Log
Tornado Poison Executioner
Poison Tornado Baby Dragon Bowler Executioner The Log

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