My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Zap
Dark Prince Prince
Barbarian Barrel
Valkyrie Wizard Dark Prince
The Log
Dark Prince Prince
Earthquake
Elixir Collector
Arrows
Royal Delivery
Valkyrie Wizard Dark Prince Prince P.E.K.K.A
Fireball
Wizard Elixir Collector
Poison
Wizard Elixir Collector
Lightning
Valkyrie Wizard Elixir Collector Dark Prince Prince
Rocket
Valkyrie Wizard Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Dark Prince Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Dark Prince Wizard Prince Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Dark Prince

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince P.E.K.K.A Valkyrie Dark Prince
Fireball
Zap Dark Prince
Valkyrie
Prince Zap Wizard Dark Prince P.E.K.K.A
Wizard
Valkyrie Dark Prince Prince P.E.K.K.A
Elixir Collector
Dark Prince
Prince Zap Fireball Valkyrie Wizard
Prince
Zap Valkyrie Dark Prince Wizard
P.E.K.K.A
Zap Valkyrie Wizard

Defense Synergies 1 13

Zap
Fireball Valkyrie Dark Prince Prince P.E.K.K.A
Fireball
Zap Valkyrie Dark Prince
Valkyrie
Zap Fireball Wizard Prince P.E.K.K.A
Wizard
Valkyrie Dark Prince Prince P.E.K.K.A
Elixir Collector
Dark Prince
Zap Fireball Wizard Prince
Prince
Zap Valkyrie Wizard Dark Prince
P.E.K.K.A
Zap Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
P.E.K.K.A Zap Valkyrie Dark Prince Prince
Prince P.E.K.K.A Valkyrie Dark Prince
Prince P.E.K.K.A Valkyrie Dark Prince
Fireball Valkyrie Dark Prince Prince P.E.K.K.A
Fireball Zap Valkyrie Dark Prince
Zap Fireball Wizard
Zap Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Prince
Valkyrie Dark Prince Prince
Valkyrie Zap Fireball Wizard Dark Prince
Zap Fireball Wizard
Prince P.E.K.K.A Zap Fireball Valkyrie Wizard Dark Prince
Fireball Valkyrie Wizard Zap Dark Prince Prince P.E.K.K.A
P.E.K.K.A Prince
Zap Fireball Prince P.E.K.K.A
Wizard Fireball Valkyrie Dark Prince Prince P.E.K.K.A
Fireball Zap Valkyrie Wizard Dark Prince Prince
Zap Valkyrie Wizard Fireball Dark Prince
P.E.K.K.A Prince
Valkyrie Wizard Dark Prince Fireball Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Dark Prince Prince P.E.K.K.A
Fireball Zap Valkyrie Wizard Prince
P.E.K.K.A Zap Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince P.E.K.K.A Zap Fireball
P.E.K.K.A Valkyrie Dark Prince Prince
Fireball Wizard Zap
Dark Prince Prince P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Valkyrie Dark Prince Prince
Zap P.E.K.K.A Fireball Valkyrie Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Valkyrie Dark Prince Prince
P.E.K.K.A Zap Fireball Valkyrie Dark Prince Prince
Dark Prince Prince P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Zap Fireball Valkyrie Dark Prince Prince P.E.K.K.A
Valkyrie Zap Fireball Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie Dark Prince Prince
Fireball Wizard Zap Valkyrie Dark Prince
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Prince
Zap Fireball Valkyrie Wizard Dark Prince Prince
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Dark Prince Prince
Zap Fireball Valkyrie Wizard
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Valkyrie Wizard Dark Prince
Fireball Zap Wizard
Fireball Zap Wizard Prince
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A Prince
Fireball Wizard
Zap Fireball Dark Prince Prince
Fireball Zap Wizard
Fireball
Fireball Valkyrie Wizard Dark Prince Prince
Zap Fireball Wizard
Zap Fireball
Dark Prince Prince P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Dark Prince Prince

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