My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Prince
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Dark Prince Prince
Barbarian Barrel
Goblin Gang Dark Prince
The Log
Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Dark Prince Prince P.E.K.K.A
Fireball
Goblin Gang Baby Dragon
Poison
Goblin Gang
Lightning
Baby Dragon Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Dark Prince Poison Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Baby Dragon Dark Prince Poison Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Baby Dragon

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince P.E.K.K.A Baby Dragon Dark Prince Poison
Goblin Gang
Baby Dragon Dark Prince Prince P.E.K.K.A
Tornado
Zap Baby Dragon P.E.K.K.A Dark Prince Poison
Baby Dragon
Tornado Zap Goblin Gang Dark Prince Poison Prince P.E.K.K.A
Dark Prince
Prince Zap Goblin Gang Tornado Baby Dragon Poison
Poison
P.E.K.K.A Zap Tornado Baby Dragon Dark Prince Prince
Prince
Zap Dark Prince Goblin Gang Baby Dragon Poison
P.E.K.K.A
Zap Tornado Poison Goblin Gang Baby Dragon

Defense Synergies 1 19

Zap
Goblin Gang Tornado Baby Dragon Dark Prince Poison Prince P.E.K.K.A
Goblin Gang
Zap Dark Prince Prince P.E.K.K.A
Tornado
P.E.K.K.A Zap Baby Dragon Dark Prince Poison Prince
Baby Dragon
Zap Tornado Dark Prince Prince P.E.K.K.A
Dark Prince
Zap Goblin Gang Tornado Baby Dragon Poison Prince
Poison
Zap Tornado Dark Prince
Prince
Zap Goblin Gang Tornado Baby Dragon Dark Prince
P.E.K.K.A
Tornado Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Zap Goblin Gang Dark Prince Prince
Goblin Gang Tornado Prince P.E.K.K.A Dark Prince
Prince P.E.K.K.A Goblin Gang Dark Prince
Tornado Dark Prince Poison Prince P.E.K.K.A
Goblin Gang Tornado Zap Baby Dragon Dark Prince
Tornado Zap Goblin Gang Baby Dragon Poison
Zap Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado Prince
Goblin Gang Tornado Dark Prince Prince
Goblin Gang Poison Zap Tornado Baby Dragon Dark Prince
Zap Goblin Gang Tornado Baby Dragon Poison
Prince P.E.K.K.A Zap Goblin Gang Dark Prince
Zap Goblin Gang Tornado Baby Dragon Dark Prince Poison Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Prince
Tornado Zap Goblin Gang Prince P.E.K.K.A
Goblin Gang Tornado Dark Prince Poison Prince P.E.K.K.A
Zap Goblin Gang Tornado Baby Dragon Dark Prince Prince
Zap Tornado Baby Dragon Poison Dark Prince
P.E.K.K.A Tornado Prince
Goblin Gang Dark Prince Baby Dragon Poison Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince P.E.K.K.A
Poison Zap Goblin Gang Baby Dragon Prince
Goblin Gang P.E.K.K.A Zap Dark Prince Prince
Goblin Gang Dark Prince Prince P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Dark Prince Prince
Poison Zap Goblin Gang Tornado Baby Dragon
Goblin Gang Dark Prince Prince P.E.K.K.A
P.E.K.K.A Dark Prince Prince
Zap P.E.K.K.A Tornado Baby Dragon Dark Prince Poison Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince Prince
P.E.K.K.A Zap Tornado Dark Prince Poison Prince
Dark Prince Prince P.E.K.K.A Goblin Gang
Baby Dragon
Goblin Gang Zap Tornado Baby Dragon Dark Prince Poison Prince P.E.K.K.A
Poison Zap Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Tornado Baby Dragon
Baby Dragon Poison
Dark Prince Poison Prince
Poison Zap Baby Dragon Dark Prince
Poison Zap Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Zap Tornado Baby Dragon
Poison Zap Tornado
Goblin Gang Tornado Poison Prince
Poison Zap Tornado Dark Prince Prince
Poison Zap Tornado Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison Prince
Zap Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Zap Baby Dragon Dark Prince Poison Prince
Zap Tornado Baby Dragon Poison
Baby Dragon Poison Prince
Tornado Poison
Tornado Prince
Zap Baby Dragon Poison
Zap Tornado Poison Baby Dragon Dark Prince
Poison Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Poison Prince
Poison Zap Tornado Baby Dragon
Poison Zap Tornado Baby Dragon
Zap Poison
Poison Zap
Zap Poison
P.E.K.K.A Prince
Poison
Zap Goblin Gang Dark Prince Prince
Poison Zap Tornado Baby Dragon
Poison Goblin Gang Baby Dragon Dark Prince Prince
Zap Baby Dragon Poison
Zap Tornado Poison
Dark Prince Prince P.E.K.K.A
Zap Goblin Gang Tornado Baby Dragon Poison
Zap Tornado Poison
Poison Zap Tornado Baby Dragon Dark Prince Prince

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