My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Baby Dragon Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner
Giant Snowball
Furnace Baby Dragon Miner
Zap
Furnace Dark Prince
Barbarian Barrel
Furnace Wizard Dark Prince
The Log
Furnace Dark Prince
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Wizard Baby Dragon Dark Prince P.E.K.K.A Miner
Fireball
Furnace Wizard Baby Dragon
Poison
Furnace Wizard
Lightning
Furnace Wizard Baby Dragon Dark Prince
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Baby Dragon Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Dark Prince Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Furnace Baby Dragon Dark Prince Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Furnace Baby Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince Miner
Furnace
Miner Baby Dragon Dark Prince P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A Miner
Baby Dragon
Furnace Dark Prince Poison P.E.K.K.A Miner
Dark Prince
Arrows Furnace Wizard Baby Dragon Poison Miner
Poison
P.E.K.K.A Miner Baby Dragon Dark Prince
P.E.K.K.A
Arrows Poison Furnace Wizard Baby Dragon
Miner
Furnace Poison Arrows Wizard Baby Dragon Dark Prince

Defense Synergies 0 10

Arrows
Furnace Dark Prince P.E.K.K.A
Furnace
Arrows Baby Dragon Dark Prince
Wizard
Dark Prince P.E.K.K.A
Baby Dragon
Furnace Dark Prince P.E.K.K.A
Dark Prince
Arrows Furnace Wizard Baby Dragon Poison
Poison
Dark Prince
P.E.K.K.A
Arrows Wizard Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
P.E.K.K.A Furnace Dark Prince
Furnace P.E.K.K.A Dark Prince
P.E.K.K.A Furnace Dark Prince
Arrows Dark Prince Poison P.E.K.K.A
Arrows Furnace Baby Dragon Dark Prince
Furnace Arrows Wizard Baby Dragon Poison
Arrows Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Furnace
Dark Prince Miner
Poison Arrows Furnace Wizard Baby Dragon Dark Prince
Arrows Furnace Wizard Baby Dragon Poison
Furnace P.E.K.K.A Wizard Dark Prince
Wizard Arrows Furnace Baby Dragon Dark Prince Poison P.E.K.K.A
P.E.K.K.A Furnace
Furnace P.E.K.K.A
Wizard Arrows Furnace Dark Prince Poison P.E.K.K.A
Arrows Furnace Wizard Baby Dragon Dark Prince
Arrows Furnace Wizard Baby Dragon Poison Dark Prince
P.E.K.K.A
Wizard Dark Prince Arrows Furnace Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Dark Prince P.E.K.K.A
Poison Arrows Wizard Baby Dragon Miner
P.E.K.K.A Furnace Dark Prince
Dark Prince P.E.K.K.A
P.E.K.K.A Dark Prince
Arrows Furnace Wizard Poison Baby Dragon
Dark Prince P.E.K.K.A Furnace
P.E.K.K.A Dark Prince
P.E.K.K.A Baby Dragon Dark Prince Poison
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Arrows Dark Prince Poison
Dark Prince P.E.K.K.A Wizard
Wizard Furnace Baby Dragon
Furnace Baby Dragon Dark Prince Poison P.E.K.K.A
Arrows Poison Wizard Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Baby Dragon
Arrows Poison Baby Dragon Miner
Arrows Baby Dragon Poison Miner
Arrows Dark Prince Poison
Wizard Poison Arrows Furnace Baby Dragon Dark Prince
Arrows Wizard Poison Furnace Baby Dragon
Arrows Furnace Wizard Baby Dragon Poison
Arrows Poison Wizard Baby Dragon
Arrows Poison Miner Wizard
Poison
Poison Miner Arrows Wizard Dark Prince
Poison Arrows Wizard Baby Dragon
Poison Baby Dragon Miner
Arrows Baby Dragon Poison
Arrows Furnace Baby Dragon Poison
Arrows Furnace Wizard Baby Dragon Poison
Arrows Furnace Wizard Baby Dragon Poison
Arrows Poison
Arrows Wizard Baby Dragon Dark Prince Poison
Arrows Wizard Baby Dragon Poison Miner
Baby Dragon Poison
Arrows Wizard Poison
Arrows Baby Dragon Poison
Arrows Poison Furnace Wizard Baby Dragon Dark Prince
Arrows Poison Miner Wizard Baby Dragon
Arrows Wizard Baby Dragon Poison Miner
Poison Miner Arrows Baby Dragon
Poison Arrows Furnace Wizard Baby Dragon
Wizard Poison
Poison Arrows Wizard Miner
Arrows Poison
P.E.K.K.A
Arrows Wizard Poison
Dark Prince
Poison Arrows Wizard Baby Dragon
Arrows
Poison Miner Wizard Baby Dragon Dark Prince
Arrows Wizard Baby Dragon Poison
Arrows Poison
Dark Prince P.E.K.K.A
Baby Dragon Poison
Poison
Poison Baby Dragon Dark Prince Miner

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