My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Flying Machine Zappies Goblin Hut Miner
Zap
Flying Machine Zappies Goblin Hut
Barbarian Barrel
Zappies Goblin Hut
The Log
Zappies Goblin Hut
Earthquake
Zappies Goblin Hut
Arrows
Flying Machine Zappies Goblin Hut
Royal Delivery
Flying Machine Zappies Goblin Hut P.E.K.K.A Miner
Fireball
Flying Machine Zappies Goblin Hut
Poison
Flying Machine Zappies Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Miner Fireball Flying Machine Zappies Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Miner Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Miner Flying Machine Zappies Goblin Hut
Arrows
Zap Fireball P.E.K.K.A Miner
Fireball
Zap Arrows Miner
Flying Machine
Zap Zappies Goblin Hut P.E.K.K.A
Zappies
Zap Flying Machine Goblin Hut P.E.K.K.A Miner
Goblin Hut
Zap Flying Machine Zappies Miner
P.E.K.K.A
Zap Arrows Flying Machine Zappies
Miner
Zap Arrows Fireball Zappies Goblin Hut

Defense Synergies 1 16

Zap
Fireball Arrows Flying Machine Zappies Goblin Hut P.E.K.K.A Miner
Arrows
Zap Fireball Goblin Hut P.E.K.K.A
Fireball
Zap Arrows Zappies Goblin Hut Miner
Flying Machine
Zap Zappies Goblin Hut P.E.K.K.A
Zappies
Zap Fireball Flying Machine P.E.K.K.A
Goblin Hut
Zap Arrows Fireball Flying Machine
P.E.K.K.A
Zap Arrows Flying Machine Zappies
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Zappies Goblin Hut
P.E.K.K.A Zap Flying Machine Zappies Goblin Hut
Goblin Hut P.E.K.K.A Zappies
Goblin Hut P.E.K.K.A Zappies
Arrows Fireball P.E.K.K.A
Arrows Fireball Zap Flying Machine Zappies
Zap Arrows Fireball Flying Machine Zappies Goblin Hut
Zap Arrows Fireball Flying Machine P.E.K.K.A
Zappies P.E.K.K.A Goblin Hut
Zappies Miner
Zap Arrows Fireball Flying Machine Zappies Goblin Hut
Arrows Zap Fireball Flying Machine Zappies Goblin Hut
Goblin Hut P.E.K.K.A Zap Fireball Flying Machine Zappies
Fireball Zap Arrows Zappies Goblin Hut P.E.K.K.A
P.E.K.K.A Zappies Goblin Hut
Zap Fireball Zappies Goblin Hut P.E.K.K.A
Arrows Fireball Zappies Goblin Hut P.E.K.K.A
Arrows Fireball Zap Flying Machine Zappies Goblin Hut
Zap Arrows Fireball Flying Machine Zappies Goblin Hut
P.E.K.K.A Zappies Goblin Hut
Arrows Fireball Flying Machine Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Zappies Goblin Hut P.E.K.K.A
Fireball Zap Arrows Flying Machine Miner
Zappies P.E.K.K.A Zap Goblin Hut
P.E.K.K.A Zap Fireball Zappies
P.E.K.K.A Zappies Goblin Hut
Arrows Fireball Zap Flying Machine Zappies Goblin Hut
P.E.K.K.A Fireball Flying Machine Zappies Goblin Hut
P.E.K.K.A Zappies
Zap P.E.K.K.A Fireball Flying Machine Zappies Goblin Hut
P.E.K.K.A Zappies Goblin Hut
P.E.K.K.A Flying Machine Zappies Goblin Hut
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Fireball Zappies
Fireball Flying Machine Zappies
Zappies Goblin Hut Zap Fireball Flying Machine P.E.K.K.A
Arrows Zap Fireball Flying Machine Zappies Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine
Arrows Fireball Zap Flying Machine Miner
Arrows Fireball Flying Machine Goblin Hut Miner
Arrows Fireball Flying Machine
Fireball Zap Arrows
Arrows Fireball Zap Flying Machine
Arrows Flying Machine
Arrows Fireball Zap Flying Machine
Arrows Fireball Miner Zap Flying Machine
Fireball
Miner Zap Arrows Fireball Flying Machine
Fireball Zap Arrows Flying Machine
Flying Machine Fireball Goblin Hut Miner
Arrows Fireball Flying Machine
Zap Arrows Fireball Flying Machine Goblin Hut
Zap Arrows Fireball Flying Machine Goblin Hut
Arrows Fireball Flying Machine Goblin Hut
Arrows Fireball
Zap Arrows Fireball Flying Machine
Zap Arrows Fireball Flying Machine Miner
Fireball
Arrows Fireball
Zap Arrows Fireball Flying Machine
Zap Arrows Fireball
Arrows Fireball Miner Zap Flying Machine
Fireball Zap Arrows Flying Machine Miner
Fireball Miner Zap Arrows
Zap Arrows Fireball Flying Machine
Zap Fireball Flying Machine Zappies Goblin Hut
Fireball
Zap Arrows Fireball Miner
Zap Arrows Fireball Zappies
P.E.K.K.A
Arrows Fireball
Zap Fireball Flying Machine Zappies Goblin Hut
Fireball Zap Arrows Flying Machine Zappies
Arrows Fireball
Fireball Miner Flying Machine
Arrows Zap Fireball Flying Machine
Zap Arrows Fireball
Flying Machine P.E.K.K.A
Zap Fireball Flying Machine Zappies
Zap Fireball Flying Machine Zappies
Zap Fireball Flying Machine Miner

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