My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Baby Dragon P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Flying Machine Baby Dragon
Zap
Battle Ram Flying Machine
Barbarian Barrel
Battle Ram Electro Wizard Magic Archer
The Log
Battle Ram
Earthquake
Arrows
Flying Machine
Royal Delivery
Battle Ram Flying Machine Baby Dragon P.E.K.K.A Electro Wizard Magic Archer
Fireball
Battle Ram Flying Machine Baby Dragon Electro Wizard Magic Archer
Poison
Flying Machine Electro Wizard Magic Archer
Lightning
Battle Ram Baby Dragon Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Battle Ram Flying Machine Baby Dragon Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Battle Ram Flying Machine

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Electro Wizard Flying Machine Baby Dragon Magic Archer
Fireball
Zap Battle Ram Baby Dragon Electro Wizard Magic Archer
Battle Ram
Zap Magic Archer Fireball Flying Machine Baby Dragon P.E.K.K.A Electro Wizard
Flying Machine
Zap Battle Ram Baby Dragon P.E.K.K.A
Baby Dragon
Zap Fireball Battle Ram Flying Machine P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Magic Archer Battle Ram Flying Machine Baby Dragon
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram Baby Dragon Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Fireball Electro Wizard

Defense Synergies 2 11

Zap
Fireball Electro Wizard Flying Machine Baby Dragon P.E.K.K.A Magic Archer
Fireball
Zap Electro Wizard
Battle Ram
Flying Machine
Zap Baby Dragon P.E.K.K.A Electro Wizard
Baby Dragon
Zap Flying Machine P.E.K.K.A
P.E.K.K.A
Zap Flying Machine Baby Dragon Electro Wizard
Electro Wizard
Zap Fireball Flying Machine P.E.K.K.A Magic Archer
Magic Archer
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Baby Dragon Electro Wizard Magic Archer
P.E.K.K.A Zap Flying Machine Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A
Fireball Zap Flying Machine Baby Dragon Electro Wizard Magic Archer
Electro Wizard Zap Fireball Flying Machine Baby Dragon Magic Archer
Zap Fireball Flying Machine Baby Dragon P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard
Electro Wizard Zap Fireball Flying Machine Baby Dragon Magic Archer
Zap Fireball Flying Machine Baby Dragon Electro Wizard Magic Archer
P.E.K.K.A Zap Fireball Flying Machine Electro Wizard
Fireball Zap Baby Dragon P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fireball Zap Flying Machine Baby Dragon Electro Wizard Magic Archer
Zap Baby Dragon Fireball Flying Machine Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Fireball Flying Machine Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Flying Machine Baby Dragon Magic Archer
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Zap Flying Machine Baby Dragon Electro Wizard Magic Archer
P.E.K.K.A Fireball Flying Machine Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Flying Machine Baby Dragon Magic Archer
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball
Fireball Flying Machine Baby Dragon Magic Archer
Electro Wizard Zap Fireball Flying Machine Baby Dragon P.E.K.K.A Magic Archer
Zap Fireball Flying Machine Baby Dragon P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine Baby Dragon
Fireball Zap Flying Machine Baby Dragon Electro Wizard Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine
Fireball Zap Baby Dragon Magic Archer
Fireball Zap Flying Machine Baby Dragon Magic Archer
Flying Machine Baby Dragon Magic Archer
Fireball Zap Flying Machine Baby Dragon Magic Archer
Fireball Zap Flying Machine
Fireball Electro Wizard
Zap Fireball Flying Machine Electro Wizard Magic Archer
Fireball Zap Flying Machine Baby Dragon Magic Archer
Flying Machine Fireball Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Zap Fireball Flying Machine Baby Dragon Magic Archer
Zap Fireball Flying Machine Baby Dragon Magic Archer
Magic Archer Fireball Flying Machine Baby Dragon
Fireball
Zap Fireball Flying Machine Baby Dragon Electro Wizard Magic Archer
Zap Fireball Flying Machine Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Zap Fireball Flying Machine Baby Dragon
Zap Fireball Baby Dragon Magic Archer
Fireball Zap Flying Machine Baby Dragon Electro Wizard Magic Archer
Fireball Zap Flying Machine Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Zap Fireball Flying Machine Baby Dragon Electro Wizard Magic Archer
Zap Electro Wizard Fireball Flying Machine
Fireball
Zap Fireball Magic Archer
Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Electro Wizard Fireball Flying Machine Magic Archer
Fireball Zap Flying Machine Baby Dragon Electro Wizard Magic Archer
Fireball
Fireball Flying Machine Baby Dragon Electro Wizard Magic Archer
Zap Fireball Flying Machine Baby Dragon Magic Archer
Zap Fireball
Flying Machine P.E.K.K.A
Zap Fireball Flying Machine Baby Dragon Electro Wizard Magic Archer
Zap Fireball Flying Machine Electro Wizard Magic Archer
Zap Fireball Flying Machine Baby Dragon Electro Wizard Magic Archer

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