My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Musketeer Flying Machine Hog Rider Guards
Zap
Flying Machine Guards
Barbarian Barrel
Musketeer Guards
The Log
Musketeer Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Flying Machine Guards
Royal Delivery
Mega Minion Musketeer Flying Machine Hog Rider Guards P.E.K.K.A
Fireball
Mega Minion Musketeer Flying Machine Hog Rider
Poison
Mega Minion Musketeer Flying Machine Guards
Lightning
Mega Minion Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mega Minion Guards Musketeer Flying Machine Hog Rider Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Mega Minion Guards Musketeer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Poison
Musketeer
Hog Rider Mirror P.E.K.K.A
Flying Machine
Hog Rider Mirror P.E.K.K.A
Hog Rider
Musketeer Flying Machine Mirror Guards Poison
Mirror
Musketeer Flying Machine Hog Rider Poison
Guards
Hog Rider
Poison
P.E.K.K.A Mega Minion Hog Rider Mirror
P.E.K.K.A
Poison Musketeer Flying Machine

Defense Synergies 1 11

Mega Minion
Musketeer Flying Machine Guards
Musketeer
Guards Mega Minion Flying Machine Mirror P.E.K.K.A
Flying Machine
Mega Minion Musketeer Mirror Guards P.E.K.K.A
Hog Rider
Mirror
Musketeer Flying Machine Poison
Guards
Musketeer Mega Minion Flying Machine Poison
Poison
Mirror Guards
P.E.K.K.A
Musketeer Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Flying Machine
P.E.K.K.A Mega Minion Musketeer Flying Machine
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Mega Minion Musketeer Guards
Poison P.E.K.K.A
Mega Minion Musketeer Flying Machine Guards
Mega Minion Musketeer Flying Machine Poison
Musketeer Flying Machine Poison P.E.K.K.A
P.E.K.K.A Musketeer
Guards Musketeer
Guards Poison Mega Minion Musketeer Flying Machine
Mega Minion Musketeer Flying Machine Poison
P.E.K.K.A Musketeer Flying Machine Guards
Mega Minion Guards Poison P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Musketeer Poison P.E.K.K.A
Mega Minion Musketeer Flying Machine Guards
Poison Mega Minion Musketeer Flying Machine Guards
P.E.K.K.A Musketeer
Musketeer Flying Machine Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Poison Mega Minion Musketeer Flying Machine
Guards P.E.K.K.A Musketeer
Guards P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Guards
Poison Musketeer Flying Machine
Guards P.E.K.K.A Mega Minion Musketeer Flying Machine
P.E.K.K.A
P.E.K.K.A Mega Minion Flying Machine Poison
P.E.K.K.A Mega Minion Musketeer Guards
P.E.K.K.A Mega Minion Musketeer Flying Machine Guards
P.E.K.K.A Guards Poison
P.E.K.K.A Guards
Musketeer Flying Machine
Guards Mega Minion Musketeer Flying Machine Poison P.E.K.K.A
Poison Mega Minion Musketeer Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Flying Machine Guards
Poison Musketeer Flying Machine
Flying Machine Poison
Musketeer Flying Machine Guards Poison
Poison
Poison Mega Minion Musketeer Flying Machine
Musketeer Flying Machine Poison
Poison Flying Machine
Poison Flying Machine
Musketeer Guards Poison
Poison Musketeer Flying Machine
Poison Musketeer Flying Machine
Flying Machine Poison Musketeer
Musketeer Flying Machine Poison
Musketeer Flying Machine Poison
Musketeer Flying Machine Poison
Musketeer Flying Machine Poison
Poison
Mega Minion Musketeer Flying Machine Poison
Flying Machine Poison
Musketeer Poison
Poison
Musketeer
Musketeer Flying Machine Poison
Poison
Mega Minion
Poison Musketeer Flying Machine
Musketeer Flying Machine Poison
Poison Musketeer
Poison Musketeer Flying Machine
Mega Minion Musketeer Flying Machine Guards Poison
Mega Minion
Poison Musketeer
Poison
P.E.K.K.A
Poison
Musketeer Flying Machine Guards
Poison Mega Minion Musketeer Flying Machine
Poison Mega Minion Musketeer Flying Machine
Musketeer Flying Machine Poison
Poison
Mega Minion Musketeer Flying Machine P.E.K.K.A
Musketeer Flying Machine Guards Poison
Musketeer Flying Machine Poison
Poison Musketeer Flying Machine

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