My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Lumberjack
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Magic Archer Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army P.E.K.K.A Magic Archer Lumberjack
Fireball
Minion Horde Wizard Skeleton Army Magic Archer Lumberjack
Poison
Minion Horde Wizard Skeleton Army Magic Archer
Lightning
Wizard Magic Archer Lumberjack
Rocket
Minion Horde Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Magic Archer Lumberjack Minion Horde Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Magic Archer Lumberjack

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Lumberjack
Wizard
Rage P.E.K.K.A Lumberjack
Rocket
Rage
Minion Horde Wizard
Skeleton Army
P.E.K.K.A
Magic Archer Wizard Lumberjack
Magic Archer
P.E.K.K.A Lumberjack
Lumberjack
Minion Horde Wizard P.E.K.K.A Magic Archer

Defense Synergies 0 6

Minion Horde
Wizard
Skeleton Army P.E.K.K.A Lumberjack
Rocket
Rage
Skeleton Army
Wizard Magic Archer Lumberjack
P.E.K.K.A
Wizard
Magic Archer
Skeleton Army Lumberjack
Lumberjack
Wizard Skeleton Army Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Magic Archer
Minion Horde Skeleton Army P.E.K.K.A Lumberjack
Minion Horde Rocket Skeleton Army P.E.K.K.A Lumberjack
Minion Horde Skeleton Army P.E.K.K.A Lumberjack
Rocket Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Magic Archer Lumberjack
Minion Horde Rocket Wizard Magic Archer
Rocket P.E.K.K.A Magic Archer
Minion Horde P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Wizard Magic Archer Lumberjack
Minion Horde Wizard Magic Archer
Minion Horde Skeleton Army P.E.K.K.A Lumberjack Wizard Rocket
Wizard Rocket Skeleton Army Minion Horde P.E.K.K.A Magic Archer Lumberjack
Skeleton Army P.E.K.K.A Minion Horde Lumberjack
Minion Horde Rocket Skeleton Army P.E.K.K.A Lumberjack
Minion Horde Wizard Skeleton Army P.E.K.K.A Lumberjack
Minion Horde Wizard Skeleton Army Magic Archer Lumberjack
Wizard Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Wizard Skeleton Army Minion Horde P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack P.E.K.K.A
Wizard Rocket Magic Archer Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Minion Horde Rocket
Rocket Skeleton Army P.E.K.K.A Lumberjack Minion Horde
P.E.K.K.A Minion Horde Skeleton Army Lumberjack
Wizard Rocket Minion Horde Magic Archer
Rocket Skeleton Army P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A Minion Horde Skeleton Army Lumberjack
Minion Horde Rocket P.E.K.K.A Skeleton Army Magic Archer
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Lumberjack
Rocket Skeleton Army P.E.K.K.A
Rocket Skeleton Army P.E.K.K.A Minion Horde Wizard Lumberjack
Wizard Minion Horde Skeleton Army Magic Archer
Skeleton Army Minion Horde Rocket P.E.K.K.A Magic Archer Lumberjack
Minion Horde Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Rocket
Magic Archer
Rocket Minion Horde Magic Archer
Rocket
Wizard Rocket Minion Horde Magic Archer
Wizard Minion Horde Rocket Magic Archer
Minion Horde Wizard Magic Archer
Wizard Magic Archer
Wizard
Rocket Minion Horde Lumberjack
Rocket Minion Horde Wizard Magic Archer
Wizard Rocket Magic Archer
Rocket Magic Archer
Minion Horde Rocket Magic Archer
Magic Archer
Rocket Minion Horde Wizard Magic Archer
Magic Archer Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Wizard Magic Archer
Rocket Wizard Magic Archer
Rocket Minion Horde Magic Archer
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard Magic Archer
Minion Horde
Wizard Magic Archer
Wizard Magic Archer
Rocket Magic Archer
Minion Horde Wizard Magic Archer
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket Magic Archer
Rocket Minion Horde Magic Archer
P.E.K.K.A Minion Horde
Rocket Wizard Magic Archer
Minion Horde Rocket Skeleton Army Magic Archer
Rocket Wizard Magic Archer
Minion Horde Wizard Rocket Magic Archer Lumberjack
Wizard Magic Archer
Rocket
Minion Horde P.E.K.K.A
Minion Horde Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer

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