My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards
Zap
Bats Guards X-Bow
Barbarian Barrel
Guards Executioner X-Bow
The Log
Guards X-Bow
Earthquake
Guards X-Bow
Arrows
Bats Guards
Royal Delivery
Bats Guards Executioner P.E.K.K.A
Fireball
Executioner X-Bow
Poison
Bats Guards Executioner X-Bow
Lightning
Executioner X-Bow
Rocket
Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Tornado Fireball Executioner X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
X-Bow P.E.K.K.A
Fireball
Tornado X-Bow The Log
Guards
X-Bow The Log
Tornado
Fireball Executioner P.E.K.K.A The Log
Executioner
Tornado P.E.K.K.A The Log
X-Bow
Fireball The Log Bats Guards
P.E.K.K.A
Tornado Bats Executioner The Log
The Log
X-Bow Fireball Guards Tornado Executioner P.E.K.K.A

Defense Synergies 7 9

Bats
X-Bow P.E.K.K.A The Log
Fireball
Tornado X-Bow The Log
Guards
Executioner X-Bow The Log
Tornado
Fireball Executioner P.E.K.K.A X-Bow The Log
Executioner
Tornado Guards The Log
X-Bow
Fireball The Log Bats Guards Tornado
P.E.K.K.A
Tornado The Log Bats
The Log
Fireball X-Bow P.E.K.K.A Bats Guards Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner X-Bow The Log
P.E.K.K.A Bats Executioner X-Bow The Log
Tornado P.E.K.K.A Bats Executioner
P.E.K.K.A Bats Guards
Fireball Tornado X-Bow P.E.K.K.A The Log
Fireball Tornado The Log Bats Guards Executioner X-Bow
Bats Tornado Fireball Executioner X-Bow
Fireball X-Bow P.E.K.K.A The Log
P.E.K.K.A Tornado X-Bow
Guards Tornado
Bats Guards Executioner Fireball Tornado X-Bow The Log
Executioner Bats Fireball Tornado
P.E.K.K.A Bats Fireball Guards X-Bow The Log
Fireball Executioner Bats Guards Tornado X-Bow P.E.K.K.A The Log
P.E.K.K.A X-Bow
Tornado Fireball X-Bow P.E.K.K.A The Log
Bats Fireball Tornado Executioner X-Bow P.E.K.K.A
Fireball Bats Guards Tornado Executioner X-Bow The Log
Tornado Executioner The Log Bats Fireball Guards
P.E.K.K.A Tornado
Bats Fireball Guards Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball X-Bow P.E.K.K.A
Fireball Executioner X-Bow The Log
Guards P.E.K.K.A Bats The Log
Guards P.E.K.K.A Bats Fireball Tornado X-Bow The Log
P.E.K.K.A Guards Executioner
Fireball Executioner Bats Tornado
Guards P.E.K.K.A Bats Fireball
P.E.K.K.A
P.E.K.K.A Bats Fireball Tornado X-Bow The Log
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Fireball Guards Tornado The Log
P.E.K.K.A Fireball Guards Executioner
Fireball Executioner
Guards Bats Fireball Tornado Executioner X-Bow P.E.K.K.A The Log
Bats Executioner Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards X-Bow The Log
Fireball Tornado Executioner X-Bow The Log
Fireball X-Bow The Log
Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner Bats Tornado
Tornado Executioner The Log
Fireball X-Bow The Log Tornado Executioner
Fireball The Log Tornado X-Bow
Bats Fireball Guards Tornado X-Bow
Fireball Tornado X-Bow The Log
Fireball Tornado Executioner
Fireball Executioner The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball Executioner The Log
Fireball Executioner X-Bow The Log
Fireball Tornado
Bats
Fireball Executioner X-Bow The Log
Fireball Tornado X-Bow The Log
Fireball X-Bow The Log
Fireball Tornado
Tornado X-Bow The Log
Fireball X-Bow The Log
Tornado The Log Fireball Executioner
Fireball X-Bow The Log Tornado Executioner
Fireball Tornado X-Bow The Log
Fireball Tornado X-Bow The Log
Bats Fireball Tornado Executioner X-Bow
Bats Fireball Guards
Fireball
Fireball X-Bow The Log
Fireball
P.E.K.K.A
Fireball The Log
Bats Fireball Guards X-Bow
Fireball Tornado Executioner
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball Tornado
Executioner P.E.K.K.A
Bats Fireball Guards Tornado The Log
Bats Fireball Tornado Executioner
Fireball Tornado Executioner X-Bow The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: