My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel Graveyard
Giant Snowball
Bomber Goblin Gang Goblin Barrel Graveyard
Zap
Bomber Goblin Gang Goblin Barrel Graveyard
Barbarian Barrel
Bomber Knight Goblin Gang Goblin Barrel Ice Wizard Graveyard
The Log
Bomber Goblin Gang Goblin Barrel Graveyard
Earthquake
Bomber Goblin Gang Goblin Barrel Graveyard
Arrows
Bomber Goblin Gang Goblin Barrel Graveyard
Royal Delivery
Bomber Knight Goblin Gang Goblin Barrel P.E.K.K.A Ice Wizard Graveyard
Fireball
Bomber Goblin Gang Goblin Barrel Ice Wizard
Poison
Bomber Goblin Gang Ice Wizard Graveyard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Gang Goblin Barrel Ice Wizard Poison Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Goblin Gang Goblin Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A Graveyard
Knight
Goblin Gang Goblin Barrel Graveyard Bomber Poison Ice Wizard
Goblin Gang
Knight Goblin Barrel P.E.K.K.A
Goblin Barrel
Knight Goblin Gang P.E.K.K.A Ice Wizard
Poison
P.E.K.K.A Graveyard Knight
P.E.K.K.A
Poison Bomber Goblin Gang Goblin Barrel Ice Wizard Graveyard
Ice Wizard
Knight Goblin Barrel P.E.K.K.A Graveyard
Graveyard
Knight Poison Bomber P.E.K.K.A Ice Wizard

Defense Synergies 3 6

Bomber
Knight P.E.K.K.A
Knight
Bomber Goblin Gang Ice Wizard Poison
Goblin Gang
Knight P.E.K.K.A Ice Wizard
Goblin Barrel
Poison
Knight Ice Wizard
P.E.K.K.A
Bomber Goblin Gang Ice Wizard
Ice Wizard
Knight Goblin Gang Poison P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
P.E.K.K.A Bomber Knight Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Bomber Knight Ice Wizard
P.E.K.K.A Bomber Knight Goblin Gang Ice Wizard
Bomber Poison P.E.K.K.A
Goblin Gang Bomber Ice Wizard
Goblin Gang Poison Ice Wizard
Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Ice Wizard
Knight Goblin Gang Bomber Ice Wizard
Goblin Gang Poison Ice Wizard Bomber Knight
Goblin Gang Poison Ice Wizard
P.E.K.K.A Bomber Knight Goblin Gang Ice Wizard
Bomber Goblin Gang Poison P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang P.E.K.K.A
Bomber Knight Goblin Gang Poison P.E.K.K.A
Bomber Knight Goblin Gang Ice Wizard
Poison Bomber Knight Ice Wizard
P.E.K.K.A
Bomber Goblin Gang Knight Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Poison Bomber Knight Goblin Gang
Goblin Gang P.E.K.K.A Knight
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang
Poison Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Knight Ice Wizard
P.E.K.K.A Knight
P.E.K.K.A Knight Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Poison
P.E.K.K.A Knight Goblin Gang
Bomber
Goblin Gang Bomber Knight Poison P.E.K.K.A
Poison Bomber P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Ice Wizard
Poison
Knight Poison
Bomber Poison
Poison Ice Wizard
Bomber Poison
Poison Ice Wizard
Poison
Goblin Gang Poison
Poison Knight
Poison
Poison Knight
Poison
Poison
Bomber Poison
Poison
Poison
Bomber
Bomber Poison
Bomber Poison
Poison
Poison
Poison
Poison Bomber Ice Wizard
Poison Ice Wizard
Poison
Poison
Poison Ice Wizard
Poison
Poison Bomber
Poison
P.E.K.K.A
Poison
Goblin Gang
Poison Ice Wizard
Poison Knight Goblin Gang
Bomber Poison
Poison
P.E.K.K.A
Goblin Gang Poison
Poison
Poison

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