My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Mega Minion Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Dark Prince
Giant Snowball
Bats Archers Goblin Gang Mega Minion
Zap
Bats Archers Goblin Gang Dark Prince
Barbarian Barrel
Archers Goblin Gang Dark Prince
The Log
Archers Goblin Gang Dark Prince
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Mega Minion Dark Prince P.E.K.K.A
Fireball
Archers Goblin Gang Mega Minion
Poison
Bats Archers Goblin Gang Mega Minion
Lightning
Mega Minion Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Goblin Gang Mega Minion Dark Prince Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Dark Prince P.E.K.K.A
Archers
Dark Prince P.E.K.K.A
Goblin Gang
Dark Prince P.E.K.K.A
Mega Minion
Bats Poison
Dark Prince
Bats Archers Goblin Gang Poison
Poison
P.E.K.K.A Mega Minion Dark Prince The Log
P.E.K.K.A
Poison Bats Archers Goblin Gang The Log
The Log
Poison P.E.K.K.A

Defense Synergies 1 16

Bats
Dark Prince P.E.K.K.A The Log
Archers
Goblin Gang Mega Minion Dark Prince P.E.K.K.A The Log
Goblin Gang
Archers Dark Prince P.E.K.K.A The Log
Mega Minion
Archers Dark Prince The Log
Dark Prince
Bats Archers Goblin Gang Mega Minion Poison The Log
Poison
Dark Prince The Log
P.E.K.K.A
The Log Bats Archers Goblin Gang
The Log
P.E.K.K.A Bats Archers Goblin Gang Mega Minion Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
P.E.K.K.A Bats Goblin Gang Mega Minion Dark Prince The Log
Goblin Gang P.E.K.K.A Bats Archers Mega Minion Dark Prince
P.E.K.K.A Bats Goblin Gang Mega Minion Dark Prince
Dark Prince Poison P.E.K.K.A The Log
Goblin Gang The Log Bats Archers Mega Minion Dark Prince
Bats Mega Minion Archers Goblin Gang Poison
Poison P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Archers Dark Prince
Bats Archers Goblin Gang Poison Mega Minion Dark Prince The Log
Mega Minion Bats Archers Goblin Gang Poison
P.E.K.K.A Bats Goblin Gang Dark Prince The Log
Bats Goblin Gang Mega Minion Dark Prince Poison P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A The Log
Bats Goblin Gang Dark Prince Poison P.E.K.K.A
Bats Archers Goblin Gang Mega Minion Dark Prince The Log
Poison The Log Bats Archers Mega Minion Dark Prince
P.E.K.K.A
Goblin Gang Dark Prince Bats Archers Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Dark Prince P.E.K.K.A
Poison Archers Goblin Gang Mega Minion The Log
Goblin Gang P.E.K.K.A Bats Dark Prince The Log
Goblin Gang Dark Prince P.E.K.K.A Bats The Log
P.E.K.K.A Goblin Gang Dark Prince
Poison Bats Archers Goblin Gang
Goblin Gang Dark Prince P.E.K.K.A Bats Archers Mega Minion
P.E.K.K.A Dark Prince
P.E.K.K.A Bats Mega Minion Dark Prince Poison The Log
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Bats Mega Minion Dark Prince
P.E.K.K.A Dark Prince Poison The Log
Dark Prince P.E.K.K.A Goblin Gang
Archers
Goblin Gang Bats Archers Mega Minion Dark Prince Poison P.E.K.K.A The Log
Bats Poison Archers Mega Minion Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Dark Prince Poison The Log
Poison Dark Prince The Log
Poison Bats Mega Minion
Archers Poison The Log
Poison The Log
Poison The Log
Bats Goblin Gang Poison
Poison Dark Prince The Log
Poison Archers
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Bats
Archers Mega Minion Dark Prince Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Dark Prince
Mega Minion
Poison The Log
Poison The Log
Poison The Log
Poison Bats Archers
Bats Mega Minion Poison
Mega Minion
Poison The Log
Poison
P.E.K.K.A
Poison The Log
Bats Archers Goblin Gang Dark Prince
Poison Archers Mega Minion
The Log
Poison Goblin Gang Mega Minion Dark Prince
The Log Poison
Poison
Mega Minion Dark Prince P.E.K.K.A
Bats Goblin Gang Poison The Log
Bats Poison
Poison Dark Prince The Log

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