My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Miner
Giant Snowball
Zappies Miner
Zap
Zappies Cannon Cart
Barbarian Barrel
Zappies Cannon Cart Royal Ghost Electro Wizard
The Log
Zappies Cannon Cart
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Cannon Cart P.E.K.K.A Miner Royal Ghost Electro Wizard
Fireball
Zappies Cannon Cart Electro Wizard
Poison
Zappies Electro Wizard
Lightning
Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Royal Ghost Zappies Poison Electro Wizard Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Royal Ghost Zappies

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart P.E.K.K.A Miner Electro Wizard Zappies Poison Royal Ghost
Zappies
Zap Cannon Cart P.E.K.K.A Miner Royal Ghost
Poison
P.E.K.K.A Miner Zap Cannon Cart Royal Ghost
Cannon Cart
Zap Zappies Poison Miner Royal Ghost Electro Wizard
P.E.K.K.A
Zap Poison Electro Wizard Zappies
Miner
Zap Poison Zappies Cannon Cart Royal Ghost Electro Wizard
Royal Ghost
Zap Zappies Poison Cannon Cart Miner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Cannon Cart Miner Royal Ghost

Defense Synergies 1 14

Zap
Electro Wizard Zappies Poison Cannon Cart P.E.K.K.A Miner Royal Ghost
Zappies
Zap Cannon Cart P.E.K.K.A Electro Wizard
Poison
Zap Electro Wizard
Cannon Cart
Zap Zappies Royal Ghost Electro Wizard
P.E.K.K.A
Zap Zappies Electro Wizard
Miner
Zap
Royal Ghost
Zap Cannon Cart Electro Wizard
Electro Wizard
Zap Zappies Poison Cannon Cart P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Zappies Electro Wizard
P.E.K.K.A Zap Zappies Cannon Cart Electro Wizard
P.E.K.K.A Zappies Cannon Cart Electro Wizard
P.E.K.K.A Zappies Cannon Cart Electro Wizard
Poison P.E.K.K.A
Zap Zappies Cannon Cart Royal Ghost Electro Wizard
Electro Wizard Zap Zappies Poison
Zap Poison Cannon Cart P.E.K.K.A Electro Wizard
Zappies P.E.K.K.A
Zappies Cannon Cart Miner Royal Ghost Electro Wizard
Poison Electro Wizard Zap Zappies Cannon Cart Royal Ghost
Zap Zappies Poison Electro Wizard
P.E.K.K.A Zap Zappies Cannon Cart Electro Wizard
Zap Zappies Poison Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Zappies Cannon Cart Electro Wizard
Zap Zappies P.E.K.K.A Electro Wizard
Zappies Poison Cannon Cart P.E.K.K.A Electro Wizard
Zap Zappies Cannon Cart Royal Ghost Electro Wizard
Zap Poison Zappies Cannon Cart Royal Ghost Electro Wizard
P.E.K.K.A Zappies Cannon Cart Electro Wizard
Royal Ghost Zappies Poison Cannon Cart P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Zap Cannon Cart Miner Royal Ghost
Zappies P.E.K.K.A Zap Cannon Cart Electro Wizard
P.E.K.K.A Zap Zappies Cannon Cart Electro Wizard
P.E.K.K.A Zappies Cannon Cart
Poison Zap Zappies Electro Wizard
P.E.K.K.A Zappies Cannon Cart Electro Wizard
P.E.K.K.A Zappies Cannon Cart
Zap P.E.K.K.A Electro Wizard Zappies Poison Cannon Cart
P.E.K.K.A Zappies
P.E.K.K.A Zappies Cannon Cart
P.E.K.K.A Zap Poison Electro Wizard
Cannon Cart P.E.K.K.A Zappies
Zappies Cannon Cart
Zappies Electro Wizard Zap Poison Cannon Cart P.E.K.K.A
Poison Zap Zappies Cannon Cart P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Miner Royal Ghost Electro Wizard
Poison Cannon Cart Miner
Cannon Cart Poison
Poison Zap
Poison Zap
Poison
Poison Zap
Poison Miner Zap
Poison Electro Wizard
Poison Miner Zap Cannon Cart Electro Wizard
Poison Zap
Poison Cannon Cart Miner
Poison Cannon Cart
Zap Poison Cannon Cart
Zap Poison Cannon Cart
Poison Cannon Cart
Poison
Zap Poison Electro Wizard
Zap Poison Miner
Poison
Poison
Zap Poison Cannon Cart
Zap Poison
Poison Miner Zap Royal Ghost Electro Wizard
Zap Poison Miner
Poison Miner Zap
Poison Zap Electro Wizard
Zap Electro Wizard Zappies Poison
Poison Zap Miner
Zap Zappies Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Zappies Cannon Cart
Poison Zap Zappies Electro Wizard
Poison Miner Cannon Cart Electro Wizard
Zap Poison
Zap Poison
Cannon Cart P.E.K.K.A
Zap Zappies Poison Electro Wizard
Zap Zappies Poison Electro Wizard
Poison Zap Cannon Cart Miner Royal Ghost Electro Wizard

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