My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Baby Dragon Miner
Zap
Bandit
Barbarian Barrel
Executioner Bandit
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Baby Dragon Executioner P.E.K.K.A Miner Bandit
Fireball
Baby Dragon Executioner Bandit
Poison
Executioner
Lightning
Baby Dragon Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Baby Dragon Poison Executioner P.E.K.K.A Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Miner Bandit Baby Dragon Poison Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tornado Miner Bandit

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Miner Bandit
Tornado
Baby Dragon Executioner P.E.K.K.A Poison
Baby Dragon
Tornado Poison P.E.K.K.A Miner Bandit
Poison
P.E.K.K.A Miner Tornado Baby Dragon
Executioner
Tornado P.E.K.K.A Miner Bandit
P.E.K.K.A
Arrows Tornado Poison Baby Dragon Executioner
Miner
Poison Arrows Baby Dragon Executioner Bandit
Bandit
Arrows Baby Dragon Executioner Miner

Defense Synergies 2 8

Arrows
Tornado P.E.K.K.A Bandit
Tornado
Executioner P.E.K.K.A Arrows Baby Dragon Poison
Baby Dragon
Tornado P.E.K.K.A Bandit
Poison
Tornado
Executioner
Tornado Bandit
P.E.K.K.A
Tornado Arrows Baby Dragon
Miner
Bandit
Arrows Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner
P.E.K.K.A Executioner Bandit
Tornado P.E.K.K.A Executioner Bandit
P.E.K.K.A Bandit
Arrows Tornado Poison P.E.K.K.A
Arrows Tornado Baby Dragon Executioner Bandit
Tornado Arrows Baby Dragon Poison Executioner
Arrows Baby Dragon Poison P.E.K.K.A Bandit
P.E.K.K.A Tornado
Tornado Miner Bandit
Poison Executioner Arrows Tornado Baby Dragon Bandit
Arrows Executioner Tornado Baby Dragon Poison
P.E.K.K.A Bandit
Executioner Arrows Tornado Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Bandit
Tornado P.E.K.K.A Bandit
Arrows Tornado Poison Executioner P.E.K.K.A
Arrows Tornado Baby Dragon Executioner Bandit
Arrows Tornado Baby Dragon Poison Executioner Bandit
P.E.K.K.A Tornado
Arrows Baby Dragon Poison Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Poison Bandit Arrows Baby Dragon Executioner Miner
P.E.K.K.A Bandit
P.E.K.K.A Tornado Bandit
P.E.K.K.A Executioner Bandit
Arrows Poison Executioner Tornado Baby Dragon
P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A Tornado Baby Dragon Poison Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Tornado Poison
P.E.K.K.A Executioner Bandit
Baby Dragon Executioner
Tornado Baby Dragon Poison Executioner P.E.K.K.A
Arrows Poison Executioner Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Baby Dragon Bandit
Arrows Poison Tornado Baby Dragon Executioner Miner Bandit
Arrows Baby Dragon Poison Miner Bandit
Arrows Poison
Poison Executioner Arrows Baby Dragon
Arrows Poison Executioner Tornado Baby Dragon
Arrows Tornado Baby Dragon Poison Executioner
Arrows Poison Tornado Baby Dragon Executioner
Arrows Poison Miner Tornado Bandit
Tornado Poison
Poison Miner Arrows Tornado Bandit
Poison Arrows Tornado Baby Dragon Executioner
Poison Baby Dragon Executioner Miner Bandit
Arrows Baby Dragon Poison Bandit
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison Executioner Bandit
Arrows Baby Dragon Poison Executioner Bandit
Arrows Tornado Poison
Arrows Baby Dragon Poison Executioner Bandit
Arrows Tornado Baby Dragon Poison Miner
Baby Dragon Poison
Arrows Tornado Poison
Tornado
Arrows Baby Dragon Poison
Arrows Tornado Poison Baby Dragon Executioner
Arrows Poison Miner Tornado Baby Dragon Executioner Bandit
Arrows Tornado Baby Dragon Poison Miner Bandit
Poison Miner Arrows Tornado Baby Dragon Bandit
Poison Arrows Tornado Baby Dragon Executioner
Poison
Poison Arrows Miner Bandit
Arrows Poison
P.E.K.K.A
Arrows Poison
Bandit
Poison Arrows Tornado Baby Dragon Executioner
Arrows
Poison Miner Baby Dragon Executioner
Arrows Baby Dragon Poison Executioner
Arrows Tornado Poison
Executioner P.E.K.K.A
Tornado Baby Dragon Poison
Tornado Poison Executioner
Poison Tornado Baby Dragon Executioner Miner Bandit

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