My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Prince Golem Ice Wizard Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince Night Witch
Giant Snowball
Royal Recruits Night Witch
Zap
Prince Night Witch
Barbarian Barrel
Royal Recruits Ice Wizard Magic Archer Night Witch
The Log
Royal Recruits Prince
Earthquake
Arrows
Royal Recruits Night Witch
Royal Delivery
Royal Recruits Prince Ice Wizard Magic Archer Night Witch
Fireball
Ice Wizard Magic Archer Night Witch
Poison
Royal Recruits Ice Wizard Magic Archer Night Witch
Lightning
Prince Ice Wizard Magic Archer Night Witch
Rocket
Prince Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado Poison Prince Golem Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Poison Magic Archer Night Witch Prince Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Poison Magic Archer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Magic Archer
Tornado
Magic Archer Poison Golem Ice Wizard Night Witch
Poison
Golem Tornado Prince Night Witch
Prince
Poison Golem Ice Wizard Magic Archer
Golem
Poison Night Witch Tornado Prince Ice Wizard Magic Archer
Ice Wizard
Tornado Prince Golem
Magic Archer
Tornado Royal Recruits Prince Golem
Night Witch
Golem Tornado Poison

Defense Synergies 2 9

Royal Recruits
Tornado Ice Wizard
Tornado
Ice Wizard Magic Archer Royal Recruits Poison Prince
Poison
Tornado Ice Wizard
Prince
Tornado Ice Wizard Magic Archer
Golem
Ice Wizard
Tornado Royal Recruits Poison Prince Night Witch
Magic Archer
Tornado Prince Night Witch
Night Witch
Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Magic Archer
Royal Recruits Prince Ice Wizard Night Witch
Tornado Prince Royal Recruits Ice Wizard Night Witch
Royal Recruits Prince Night Witch Ice Wizard
Royal Recruits Tornado Poison Prince
Tornado Ice Wizard Magic Archer Night Witch
Tornado Poison Ice Wizard Magic Archer Night Witch
Royal Recruits Poison Magic Archer
Royal Recruits Tornado Prince Ice Wizard Night Witch
Tornado Royal Recruits Prince Ice Wizard Night Witch
Poison Ice Wizard Royal Recruits Tornado Magic Archer Night Witch
Tornado Poison Ice Wizard Magic Archer Night Witch
Royal Recruits Prince Night Witch Ice Wizard
Royal Recruits Tornado Poison Prince Magic Archer Night Witch
Royal Recruits Prince
Tornado Royal Recruits Prince
Royal Recruits Tornado Poison Prince Night Witch
Royal Recruits Tornado Prince Ice Wizard Magic Archer Night Witch
Tornado Poison Royal Recruits Ice Wizard Magic Archer
Royal Recruits Tornado Prince
Royal Recruits Poison Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Prince
Poison Prince Magic Archer
Royal Recruits Prince
Royal Recruits Prince Tornado Night Witch
Royal Recruits Prince Night Witch
Poison Tornado Ice Wizard Magic Archer
Royal Recruits Prince Ice Wizard Night Witch
Royal Recruits Prince
Royal Recruits Tornado Poison Prince Magic Archer
Royal Recruits
Royal Recruits Prince
Royal Recruits Tornado Poison Prince
Royal Recruits Prince Night Witch
Royal Recruits Magic Archer
Royal Recruits Tornado Poison Prince Magic Archer Night Witch
Poison Royal Recruits Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Recruits
Poison Tornado Ice Wizard Magic Archer
Poison Magic Archer
Royal Recruits Poison Prince
Poison Magic Archer
Poison Tornado Ice Wizard Magic Archer
Tornado Poison Magic Archer
Poison Tornado Ice Wizard Magic Archer
Poison Tornado
Tornado Poison Prince Night Witch
Poison Royal Recruits Tornado Prince Magic Archer
Poison Tornado Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Prince Magic Archer
Poison Magic Archer
Magic Archer Royal Recruits Poison
Tornado Poison
Night Witch
Poison Prince Magic Archer
Tornado Poison Magic Archer
Poison Prince Magic Archer Night Witch
Tornado Poison
Tornado Prince
Royal Recruits Poison
Tornado Poison Ice Wizard Magic Archer
Poison Tornado Ice Wizard Magic Archer
Tornado Poison Prince Magic Archer
Poison Tornado Magic Archer
Poison Tornado Ice Wizard Magic Archer Night Witch
Poison
Night Witch
Poison Magic Archer Night Witch
Poison Magic Archer
Prince
Poison Magic Archer
Royal Recruits Prince Magic Archer Night Witch
Poison Tornado Ice Wizard Magic Archer
Poison Prince Magic Archer
Poison Magic Archer
Tornado Poison
Royal Recruits Prince
Royal Recruits Tornado Poison Magic Archer
Tornado Poison Magic Archer
Poison Royal Recruits Tornado Prince Magic Archer

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