My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Royal Ghost Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Witch Royal Ghost Electro Wizard Night Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Mini P.E.K.K.A Witch Royal Ghost Electro Wizard Night Witch
Fireball
Witch Electro Wizard Night Witch
Poison
Witch Electro Wizard Night Witch
Lightning
Mini P.E.K.K.A Witch Electro Wizard Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Royal Ghost Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Mini P.E.K.K.A Electro Wizard Night Witch Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Mini P.E.K.K.A Electro Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Night Witch Mega Knight
Mini P.E.K.K.A
Giant Arrows Electro Wizard Mega Knight
Giant
Arrows Mini P.E.K.K.A Night Witch Witch Royal Ghost Electro Wizard
Witch
Giant Royal Ghost Mega Knight
Royal Ghost
Giant Witch Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Giant Royal Ghost Mega Knight
Night Witch
Giant Arrows Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Witch Royal Ghost Electro Wizard Night Witch

Defense Synergies 2 11

Arrows
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Arrows Witch Royal Ghost
Giant
Witch
Mini P.E.K.K.A Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Mini P.E.K.K.A Witch Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Witch Royal Ghost Night Witch Mega Knight
Night Witch
Electro Wizard Mega Knight
Mega Knight
Arrows Witch Royal Ghost Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard Night Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Electro Wizard Night Witch
Mini P.E.K.K.A Witch Night Witch Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Royal Ghost Electro Wizard Night Witch Mega Knight
Electro Wizard Arrows Witch Night Witch
Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Royal Ghost Electro Wizard Night Witch Mega Knight
Witch Electro Wizard Arrows Royal Ghost Night Witch Mega Knight
Arrows Witch Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Mega Knight Witch Electro Wizard
Mega Knight Arrows Mini P.E.K.K.A Witch Royal Ghost Electro Wizard Night Witch
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Witch Electro Wizard Night Witch
Arrows Mega Knight Witch Royal Ghost Electro Wizard Night Witch
Arrows Witch Royal Ghost Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Royal Ghost Mega Knight Arrows Mini P.E.K.K.A Witch Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Royal Ghost Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Royal Ghost Mega Knight
Mega Knight Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Electro Wizard Night Witch
Mini P.E.K.K.A Witch Night Witch Mega Knight
Arrows Witch Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard Night Witch
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Mini P.E.K.K.A Witch
Witch
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Witch Night Witch
Witch Mega Knight
Witch Electro Wizard Mini P.E.K.K.A Night Witch
Arrows Mega Knight Mini P.E.K.K.A Witch Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows Witch
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A Electro Wizard Night Witch
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Witch Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight
Witch
Arrows Witch Royal Ghost Electro Wizard
Arrows Witch Mega Knight
Arrows
Arrows Witch Electro Wizard Night Witch
Electro Wizard Witch
Mini P.E.K.K.A Night Witch
Arrows Night Witch Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Witch Night Witch
Arrows Witch Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Witch Electro Wizard
Witch Electro Wizard
Witch Royal Ghost Electro Wizard Mega Knight

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