My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Musketeer Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Musketeer Valkyrie Wizard Skeleton Army Witch
Fireball
Minion Horde Musketeer Wizard Skeleton Army Witch
Poison
Minion Horde Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Valkyrie Wizard Witch
Rocket
Minion Horde Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Tornado Musketeer Valkyrie Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Tornado Musketeer

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage
Musketeer
Valkyrie
Valkyrie
Musketeer Wizard Tornado Witch
Wizard
Tornado Valkyrie Rage
Rage
Minion Horde Witch Wizard
Skeleton Army
Tornado
Wizard Valkyrie Witch
Witch
Rage Valkyrie Tornado

Defense Synergies 2 8

Minion Horde
Tornado
Musketeer
Valkyrie Skeleton Army Tornado
Valkyrie
Musketeer Wizard Tornado Witch
Wizard
Tornado Valkyrie Skeleton Army
Rage
Skeleton Army
Musketeer Wizard
Tornado
Wizard Minion Horde Musketeer Valkyrie Witch
Witch
Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Valkyrie Wizard
Minion Horde Skeleton Army Musketeer Valkyrie Witch
Minion Horde Skeleton Army Tornado Witch Musketeer Valkyrie
Minion Horde Skeleton Army Witch Musketeer Valkyrie
Valkyrie Skeleton Army Tornado
Skeleton Army Tornado Musketeer Valkyrie
Minion Horde Musketeer Tornado Wizard Witch
Musketeer Valkyrie
Minion Horde Witch Musketeer Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Musketeer Valkyrie
Minion Horde Valkyrie Skeleton Army Witch Musketeer Wizard Tornado
Minion Horde Musketeer Wizard Tornado Witch
Minion Horde Skeleton Army Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Minion Horde Tornado Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Tornado
Minion Horde Wizard Musketeer Valkyrie Skeleton Army Tornado Witch
Minion Horde Musketeer Valkyrie Wizard Skeleton Army Tornado Witch
Valkyrie Wizard Tornado Witch Musketeer
Musketeer Tornado
Valkyrie Wizard Skeleton Army Minion Horde Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Musketeer Valkyrie Wizard
Skeleton Army Minion Horde Musketeer Valkyrie Witch
Valkyrie Skeleton Army Minion Horde Musketeer Tornado
Minion Horde Musketeer Valkyrie Skeleton Army Witch
Wizard Minion Horde Musketeer Tornado Witch
Skeleton Army Minion Horde Musketeer Valkyrie Witch
Minion Horde Valkyrie Skeleton Army
Minion Horde Valkyrie Skeleton Army Tornado Witch
Witch Minion Horde Musketeer Skeleton Army
Minion Horde Musketeer Valkyrie Witch
Skeleton Army Valkyrie Tornado
Skeleton Army Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Minion Horde Musketeer Valkyrie Tornado
Valkyrie Minion Horde Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie
Musketeer Tornado
Minion Horde
Musketeer Valkyrie
Wizard Minion Horde Valkyrie
Wizard Minion Horde Musketeer Tornado Witch
Minion Horde Musketeer Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Minion Horde Musketeer Tornado
Minion Horde Musketeer Valkyrie Wizard Tornado
Musketeer Wizard Tornado
Musketeer
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Wizard Witch
Minion Horde Musketeer Wizard
Tornado
Minion Horde
Musketeer Wizard
Valkyrie Wizard Tornado Witch
Minion Horde Musketeer
Wizard Tornado
Musketeer Tornado
Minion Horde Musketeer
Tornado Valkyrie Wizard Witch
Minion Horde Witch
Musketeer Wizard Tornado Witch
Musketeer Wizard Tornado Witch
Musketeer Tornado
Minion Horde Musketeer Wizard Tornado Witch
Minion Horde Musketeer Wizard Witch
Minion Horde
Minion Horde Musketeer Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Musketeer Skeleton Army Witch
Musketeer Wizard Tornado Witch
Minion Horde Musketeer Valkyrie Wizard
Musketeer Wizard
Tornado
Minion Horde Musketeer
Minion Horde Musketeer Tornado Witch
Musketeer Tornado Witch
Musketeer Tornado Witch

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