My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Goblin Hut Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Musketeer Furnace Goblin Hut Skeleton Army Baby Dragon Ram Rider
Zap
Furnace Goblin Hut Skeleton Army Ram Rider
Barbarian Barrel
Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Skeleton Army
The Log
Musketeer Furnace Goblin Hut Barbarian Hut Skeleton Army Ram Rider
Earthquake
Furnace Goblin Hut Barbarian Hut Skeleton Army
Arrows
Furnace Goblin Hut Skeleton Army
Royal Delivery
Musketeer Valkyrie Goblin Hut Skeleton Army Baby Dragon Ram Rider
Fireball
Musketeer Furnace Goblin Hut Barbarian Hut Skeleton Army Baby Dragon Ram Rider
Poison
Musketeer Furnace Goblin Hut Barbarian Hut Skeleton Army
Lightning
Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Baby Dragon Ram Rider
Rocket
Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Musketeer Valkyrie Furnace Baby Dragon Goblin Hut Ram Rider Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Musketeer Valkyrie Furnace

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Barbarian Hut Goblin Hut Baby Dragon Ram Rider
Valkyrie
Musketeer Furnace Goblin Hut Barbarian Hut Baby Dragon Ram Rider
Furnace
Valkyrie Goblin Hut Barbarian Hut Baby Dragon Ram Rider
Goblin Hut
Musketeer Valkyrie Furnace Barbarian Hut Baby Dragon Ram Rider
Barbarian Hut
Musketeer Valkyrie Furnace Goblin Hut Baby Dragon Ram Rider
Skeleton Army
Baby Dragon
Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Ram Rider
Ram Rider
Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Baby Dragon

Defense Synergies 1 18

Musketeer
Valkyrie Furnace Goblin Hut Barbarian Hut Skeleton Army Baby Dragon Ram Rider
Valkyrie
Musketeer Furnace Goblin Hut Baby Dragon
Furnace
Musketeer Valkyrie Goblin Hut Barbarian Hut Skeleton Army Baby Dragon
Goblin Hut
Musketeer Valkyrie Furnace Barbarian Hut Skeleton Army Baby Dragon
Barbarian Hut
Musketeer Furnace Goblin Hut Skeleton Army Baby Dragon
Skeleton Army
Musketeer Furnace Goblin Hut Barbarian Hut
Baby Dragon
Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Musketeer Valkyrie Goblin Hut Baby Dragon Ram Rider
Barbarian Hut Skeleton Army Musketeer Valkyrie Furnace Goblin Hut Ram Rider
Furnace Goblin Hut Barbarian Hut Skeleton Army Ram Rider Musketeer Valkyrie
Goblin Hut Barbarian Hut Skeleton Army Musketeer Valkyrie Furnace Ram Rider
Valkyrie Skeleton Army
Skeleton Army Musketeer Valkyrie Furnace Baby Dragon
Musketeer Furnace Ram Rider Goblin Hut Barbarian Hut Baby Dragon
Barbarian Hut Musketeer Valkyrie Baby Dragon Ram Rider
Barbarian Hut Musketeer Furnace Goblin Hut Skeleton Army
Skeleton Army Musketeer Valkyrie
Valkyrie Skeleton Army Musketeer Furnace Goblin Hut Baby Dragon Ram Rider
Musketeer Furnace Goblin Hut Barbarian Hut Baby Dragon Ram Rider
Furnace Goblin Hut Barbarian Hut Skeleton Army Musketeer Valkyrie Ram Rider
Valkyrie Barbarian Hut Skeleton Army Furnace Goblin Hut Baby Dragon
Barbarian Hut Skeleton Army Furnace Goblin Hut Ram Rider
Barbarian Hut Skeleton Army Furnace Goblin Hut Ram Rider
Barbarian Hut Musketeer Valkyrie Furnace Goblin Hut Skeleton Army
Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Skeleton Army Baby Dragon Ram Rider
Valkyrie Furnace Baby Dragon Musketeer Goblin Hut Barbarian Hut Ram Rider
Barbarian Hut Musketeer Goblin Hut Ram Rider
Valkyrie Skeleton Army Musketeer Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Skeleton Army Furnace Goblin Hut
Musketeer Valkyrie Baby Dragon
Skeleton Army Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Ram Rider
Valkyrie Skeleton Army Musketeer Barbarian Hut Ram Rider
Barbarian Hut Musketeer Valkyrie Goblin Hut Skeleton Army Ram Rider
Furnace Musketeer Goblin Hut Baby Dragon Ram Rider
Skeleton Army Musketeer Valkyrie Furnace Goblin Hut Barbarian Hut Ram Rider
Valkyrie Barbarian Hut Skeleton Army
Valkyrie Goblin Hut Barbarian Hut Skeleton Army Baby Dragon
Musketeer Goblin Hut Barbarian Hut Skeleton Army
Musketeer Valkyrie Goblin Hut
Skeleton Army Valkyrie
Skeleton Army Valkyrie Barbarian Hut Ram Rider
Musketeer Valkyrie Furnace Barbarian Hut Skeleton Army Baby Dragon
Goblin Hut Skeleton Army Musketeer Valkyrie Furnace Barbarian Hut Baby Dragon
Valkyrie Musketeer Goblin Hut Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Barbarian Hut Baby Dragon
Musketeer Baby Dragon Ram Rider
Goblin Hut Barbarian Hut Baby Dragon
Musketeer Valkyrie Barbarian Hut
Valkyrie Furnace Baby Dragon
Musketeer Furnace Baby Dragon Ram Rider
Musketeer Furnace Baby Dragon
Barbarian Hut Baby Dragon Ram Rider
Ram Rider
Musketeer
Musketeer Valkyrie Ram Rider
Musketeer Baby Dragon
Musketeer Goblin Hut Barbarian Hut Baby Dragon
Musketeer Baby Dragon
Musketeer Furnace Goblin Hut Barbarian Hut Baby Dragon
Musketeer Furnace Goblin Hut Barbarian Hut Baby Dragon
Musketeer Furnace Goblin Hut Barbarian Hut Baby Dragon
Musketeer Baby Dragon
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Barbarian Hut Baby Dragon
Valkyrie Furnace Baby Dragon
Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon
Musketeer Furnace Baby Dragon
Musketeer Goblin Hut
Musketeer
Musketeer Goblin Hut Barbarian Hut Skeleton Army
Musketeer Baby Dragon Ram Rider
Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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