My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army Bandit
Giant Snowball
Minions Musketeer Skeleton Army
Zap
Minions Skeleton Army Bandit
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Skeleton Army Bandit
The Log
Elite Barbarians Musketeer Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Musketeer Valkyrie Skeleton Army P.E.K.K.A Bandit
Fireball
Minions Elite Barbarians Musketeer Skeleton Army Bandit
Poison
Minions Musketeer Skeleton Army
Lightning
Elite Barbarians Musketeer Valkyrie Bandit
Rocket
Elite Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Bandit Musketeer Valkyrie Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Skeleton Army Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Bandit
Minions
Elite Barbarians Valkyrie P.E.K.K.A Bandit
Elite Barbarians
Arrows Valkyrie Minions Bandit
Musketeer
Valkyrie P.E.K.K.A Bandit
Valkyrie
Elite Barbarians Musketeer Minions P.E.K.K.A Bandit
Skeleton Army
P.E.K.K.A
Arrows Minions Musketeer Valkyrie
Bandit
Arrows Minions Elite Barbarians Musketeer Valkyrie

Defense Synergies 3 12

Arrows
Valkyrie P.E.K.K.A Bandit
Minions
Valkyrie Musketeer P.E.K.K.A Bandit
Elite Barbarians
Valkyrie
Musketeer
Valkyrie Minions Skeleton Army P.E.K.K.A Bandit
Valkyrie
Minions Elite Barbarians Musketeer Arrows P.E.K.K.A Bandit
Skeleton Army
Musketeer Bandit
P.E.K.K.A
Arrows Minions Musketeer Valkyrie
Bandit
Arrows Minions Musketeer Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie
Elite Barbarians Skeleton Army P.E.K.K.A Minions Musketeer Valkyrie Bandit
Skeleton Army P.E.K.K.A Minions Elite Barbarians Musketeer Valkyrie Bandit
Elite Barbarians Skeleton Army P.E.K.K.A Minions Musketeer Valkyrie Bandit
Arrows Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Minions Musketeer Valkyrie Bandit
Minions Musketeer Arrows
Arrows Musketeer Valkyrie P.E.K.K.A Bandit
P.E.K.K.A Minions Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer Valkyrie Bandit
Minions Valkyrie Skeleton Army Arrows Musketeer Bandit
Arrows Minions Musketeer
Skeleton Army P.E.K.K.A Minions Elite Barbarians Musketeer Valkyrie Bandit
Valkyrie Skeleton Army Arrows Minions P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Bandit
Skeleton Army Elite Barbarians P.E.K.K.A Bandit
Arrows Minions Elite Barbarians Musketeer Valkyrie Skeleton Army P.E.K.K.A
Arrows Minions Elite Barbarians Musketeer Valkyrie Skeleton Army Bandit
Arrows Valkyrie Minions Musketeer Bandit
P.E.K.K.A Elite Barbarians Musketeer
Valkyrie Skeleton Army Arrows Minions Elite Barbarians Musketeer P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians P.E.K.K.A Bandit
Bandit Arrows Elite Barbarians Musketeer Valkyrie
Skeleton Army P.E.K.K.A Bandit Minions Elite Barbarians Musketeer Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Elite Barbarians Musketeer Bandit
P.E.K.K.A Elite Barbarians Musketeer Valkyrie Skeleton Army Bandit
Arrows Minions Musketeer
Skeleton Army P.E.K.K.A Minions Elite Barbarians Musketeer Valkyrie Bandit
P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army
P.E.K.K.A Minions Elite Barbarians Valkyrie Skeleton Army Bandit
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Minions Elite Barbarians Musketeer Valkyrie
Skeleton Army P.E.K.K.A Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army P.E.K.K.A Valkyrie Bandit
Musketeer Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Minions Musketeer Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Elite Barbarians Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Bandit
Arrows Musketeer Bandit
Arrows Bandit
Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Minions Musketeer
Arrows Musketeer
Arrows
Arrows Bandit
Minions Elite Barbarians Musketeer
Arrows Musketeer Valkyrie Bandit
Arrows Musketeer
Elite Barbarians Musketeer Bandit
Arrows Minions Musketeer Bandit
Arrows Elite Barbarians Musketeer
Arrows Musketeer Bandit
Arrows Musketeer Bandit
Arrows
Minions
Arrows Musketeer Bandit
Arrows Valkyrie
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer Bandit
Arrows Musketeer Bandit
Arrows Musketeer Bandit
Elite Barbarians Arrows Musketeer
Minions Musketeer
Elite Barbarians
Arrows Musketeer Bandit
Arrows
P.E.K.K.A
Arrows
Minions Musketeer Skeleton Army Bandit
Arrows Musketeer
Arrows
Musketeer Valkyrie
Arrows Musketeer
Arrows
Elite Barbarians Musketeer P.E.K.K.A
Minions Elite Barbarians Musketeer
Musketeer
Musketeer Bandit

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