My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Archers Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Hogs Goblin Barrel Giant Skeleton
Giant Snowball
Spear Goblins Archers Musketeer Royal Hogs Goblin Barrel
Zap
Spear Goblins Archers Royal Hogs Goblin Barrel
Barbarian Barrel
Ice Spirit Spear Goblins Archers Musketeer Royal Hogs Goblin Barrel Giant Skeleton
The Log
Ice Spirit Spear Goblins Archers Musketeer Royal Hogs Goblin Barrel Giant Skeleton
Earthquake
Spear Goblins Archers Royal Hogs Goblin Barrel
Arrows
Ice Spirit Spear Goblins Archers Royal Hogs Goblin Barrel
Royal Delivery
Ice Spirit Spear Goblins Archers Musketeer Royal Hogs Goblin Barrel Giant Skeleton
Fireball
Archers Musketeer Royal Hogs Goblin Barrel
Poison
Spear Goblins Archers Musketeer Royal Hogs
Lightning
Musketeer
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Archers Goblin Barrel Fireball Musketeer Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Archers Goblin Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Goblin Barrel Spear Goblins Archers Musketeer Giant Skeleton
Spear Goblins
Goblin Barrel Ice Spirit Royal Hogs Giant Skeleton
Archers
Ice Spirit Royal Hogs Giant Skeleton
Fireball
Royal Hogs
Musketeer
Ice Spirit Royal Hogs Giant Skeleton
Royal Hogs
Ice Spirit Spear Goblins Archers Fireball Musketeer Goblin Barrel
Goblin Barrel
Ice Spirit Spear Goblins Royal Hogs Giant Skeleton
Giant Skeleton
Ice Spirit Spear Goblins Archers Musketeer Goblin Barrel

Defense Synergies 1 10

Ice Spirit
Musketeer Spear Goblins Archers Fireball Giant Skeleton
Spear Goblins
Ice Spirit Archers Musketeer Giant Skeleton
Archers
Ice Spirit Spear Goblins Giant Skeleton
Fireball
Ice Spirit Musketeer
Musketeer
Ice Spirit Spear Goblins Fireball Giant Skeleton
Royal Hogs
Goblin Barrel
Giant Skeleton
Ice Spirit Spear Goblins Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Musketeer
Ice Spirit Musketeer
Archers Musketeer Giant Skeleton
Musketeer
Fireball Giant Skeleton
Fireball Spear Goblins Archers Musketeer
Musketeer Ice Spirit Spear Goblins Archers Fireball
Fireball Musketeer Giant Skeleton
Musketeer
Ice Spirit Spear Goblins Archers Musketeer Giant Skeleton
Archers Spear Goblins Fireball Musketeer Giant Skeleton
Musketeer Spear Goblins Archers Fireball
Ice Spirit Fireball Musketeer Giant Skeleton
Fireball Ice Spirit
Ice Spirit Fireball
Fireball Musketeer
Ice Spirit Fireball Spear Goblins Archers Musketeer
Ice Spirit Spear Goblins Archers Fireball Musketeer Giant Skeleton
Musketeer
Spear Goblins Archers Fireball Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Fireball Giant Skeleton
Fireball Archers Musketeer
Giant Skeleton Ice Spirit Spear Goblins Musketeer
Giant Skeleton Fireball Musketeer
Giant Skeleton Musketeer
Fireball Ice Spirit Archers Musketeer
Spear Goblins Archers Fireball Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Ice Spirit Spear Goblins Fireball
Musketeer
Musketeer Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball
Archers Fireball Musketeer
Ice Spirit Spear Goblins Archers Fireball Musketeer Giant Skeleton
Archers Fireball Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton
Fireball Musketeer
Fireball Giant Skeleton
Fireball Musketeer Giant Skeleton
Fireball
Fireball Ice Spirit Spear Goblins Musketeer
Archers Musketeer
Fireball Ice Spirit
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Spear Goblins Fireball Musketeer
Fireball Musketeer
Fireball
Archers Fireball Musketeer
Fireball
Fireball Musketeer Giant Skeleton
Fireball
Musketeer
Fireball Musketeer
Ice Spirit Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Archers Fireball Musketeer
Ice Spirit Fireball Musketeer
Fireball
Fireball Musketeer
Ice Spirit Fireball
Giant Skeleton
Fireball
Ice Spirit Spear Goblins Archers Fireball Musketeer
Fireball Archers Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Giant Skeleton
Musketeer
Ice Spirit Fireball Musketeer Giant Skeleton
Fireball Musketeer
Fireball Musketeer Giant Skeleton

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