My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Barbarians Musketeer Balloon
Zap
Balloon
Barbarian Barrel
Barbarians Elite Barbarians Musketeer Valkyrie Wizard
The Log
Barbarians Elite Barbarians Musketeer
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Musketeer Valkyrie Wizard Balloon
Fireball
Barbarians Elite Barbarians Musketeer Wizard Balloon
Poison
Barbarians Musketeer Wizard Balloon
Lightning
Elite Barbarians Musketeer Valkyrie Wizard Balloon
Rocket
Barbarians Elite Barbarians Musketeer Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Valkyrie Barbarians Wizard Balloon Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Musketeer Valkyrie Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Elite Barbarians
Valkyrie Fireball Wizard
Fireball
Elite Barbarians
Musketeer
Valkyrie Balloon
Valkyrie
Elite Barbarians Musketeer Balloon Wizard
Wizard
Elite Barbarians Valkyrie Balloon
Rocket
Balloon
Valkyrie Barbarians Musketeer Wizard

Defense Synergies 2 4

Barbarians
Elite Barbarians
Valkyrie Wizard
Fireball
Musketeer Valkyrie
Musketeer
Valkyrie Fireball
Valkyrie
Elite Barbarians Musketeer Fireball Wizard
Wizard
Elite Barbarians Valkyrie
Rocket
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Musketeer Valkyrie Wizard
Barbarians Elite Barbarians Musketeer Valkyrie
Barbarians Rocket Elite Barbarians Musketeer Valkyrie
Barbarians Elite Barbarians Musketeer Valkyrie
Barbarians Elite Barbarians Fireball Valkyrie Rocket
Fireball Musketeer Valkyrie
Musketeer Rocket Fireball Wizard
Rocket Barbarians Fireball Musketeer Valkyrie
Barbarians Elite Barbarians Musketeer
Elite Barbarians Barbarians Musketeer Valkyrie
Barbarians Valkyrie Fireball Musketeer Wizard
Musketeer Fireball Wizard
Barbarians Elite Barbarians Fireball Musketeer Valkyrie Wizard Rocket
Fireball Valkyrie Wizard Rocket Barbarians
Barbarians Elite Barbarians
Barbarians Rocket Elite Barbarians Fireball
Barbarians Wizard Elite Barbarians Fireball Musketeer Valkyrie
Fireball Barbarians Elite Barbarians Musketeer Valkyrie Wizard
Valkyrie Wizard Barbarians Fireball Musketeer
Barbarians Elite Barbarians Musketeer
Valkyrie Wizard Barbarians Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians Fireball
Fireball Elite Barbarians Musketeer Valkyrie Wizard Rocket
Barbarians Elite Barbarians Musketeer Valkyrie Rocket
Valkyrie Rocket Barbarians Elite Barbarians Fireball Musketeer
Barbarians Elite Barbarians Musketeer Valkyrie
Fireball Wizard Rocket Musketeer
Rocket Barbarians Elite Barbarians Fireball Musketeer Valkyrie
Barbarians Elite Barbarians Valkyrie
Rocket Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Musketeer
Barbarians Elite Barbarians Musketeer Valkyrie
Rocket Barbarians Elite Barbarians Fireball Valkyrie
Barbarians Elite Barbarians Rocket Fireball Valkyrie Wizard
Wizard Barbarians Fireball Musketeer Valkyrie
Barbarians Elite Barbarians Fireball Musketeer Valkyrie Rocket
Valkyrie Barbarians Elite Barbarians Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Rocket
Fireball Musketeer
Rocket Fireball
Barbarians Fireball Musketeer Valkyrie Rocket
Fireball Wizard Rocket Valkyrie
Fireball Wizard Musketeer Rocket
Musketeer Wizard
Fireball Wizard
Fireball Wizard
Rocket Elite Barbarians Fireball Musketeer
Rocket Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard Rocket
Rocket Elite Barbarians Fireball Musketeer
Fireball Musketeer Rocket
Elite Barbarians Fireball Musketeer
Rocket Fireball Musketeer Wizard
Fireball Musketeer Wizard Rocket
Fireball Rocket
Rocket
Rocket Fireball Musketeer Wizard
Rocket Fireball Valkyrie Wizard
Rocket Fireball Musketeer
Rocket Fireball Wizard
Rocket Musketeer
Rocket Barbarians Fireball Musketeer
Fireball Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Rocket Musketeer
Elite Barbarians Fireball Musketeer Wizard
Rocket Fireball Musketeer Wizard
Elite Barbarians Fireball
Fireball Musketeer Wizard Rocket
Rocket Fireball
Rocket Fireball Wizard
Barbarians Fireball Musketeer Rocket
Fireball Rocket Musketeer Wizard
Fireball
Fireball Musketeer Valkyrie Wizard Rocket
Fireball Musketeer Wizard
Rocket Fireball
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer Rocket
Fireball Musketeer Rocket
Fireball Musketeer Rocket

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