My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Ice Golem Zappies Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Royal Giant Ice Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant
Giant Snowball
Cannon Zappies
Zap
Cannon Mortar Royal Giant Zappies
Barbarian Barrel
Ice Spirit Cannon Mortar Zappies
The Log
Ice Spirit Cannon Royal Giant Zappies
Earthquake
Cannon Mortar Zappies
Arrows
Ice Spirit Zappies
Royal Delivery
Ice Spirit Zappies
Fireball
Cannon Mortar Zappies
Poison
Cannon Mortar Zappies
Lightning
Cannon Mortar Ice Golem
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Mortar Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Ice Golem Cannon Mortar Zappies Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball Ice Golem Cannon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Giant Snowball Mortar Royal Giant Giant
Giant Snowball
Ice Spirit Mortar Royal Giant Ice Golem Giant
Cannon
Mortar
Royal Giant Ice Spirit Giant Snowball Ice Golem Zappies
Royal Giant
Ice Spirit Mortar Ice Spirit Giant Snowball Ice Golem Zappies
Ice Golem
Giant Snowball Mortar Royal Giant Zappies
Zappies
Mortar Royal Giant Ice Golem Giant
Giant
Ice Spirit Giant Snowball Zappies

Defense Synergies 1 12

Ice Spirit
Giant Snowball Cannon Mortar Ice Golem Zappies
Giant Snowball
Ice Spirit Cannon Mortar Ice Golem Zappies
Cannon
Ice Golem Ice Spirit Giant Snowball
Mortar
Ice Spirit Giant Snowball Ice Golem Zappies
Royal Giant
Ice Golem
Cannon Ice Spirit Giant Snowball Mortar Zappies
Zappies
Ice Spirit Giant Snowball Mortar Ice Golem
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Ice Golem Zappies
Ice Spirit Cannon Mortar Zappies
Cannon Mortar Giant Snowball Zappies
Cannon Mortar Zappies
Giant Snowball Cannon Zappies
Giant Snowball Ice Spirit Cannon Mortar Zappies
Cannon Ice Golem
Cannon Zappies Mortar
Ice Spirit Giant Snowball Cannon Ice Golem Zappies
Giant Snowball Cannon Ice Golem Zappies
Giant Snowball Zappies
Cannon Mortar Ice Spirit Giant Snowball Zappies
Ice Spirit Giant Snowball Cannon Mortar Zappies
Cannon Mortar Zappies
Ice Spirit Giant Snowball Cannon Mortar Zappies
Cannon Mortar Zappies
Ice Spirit Cannon Mortar Giant Snowball Zappies
Giant Snowball Mortar Ice Spirit Cannon Ice Golem Zappies
Cannon Mortar Zappies
Giant Snowball Cannon Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem Zappies
Giant Snowball Mortar Ice Golem
Zappies Ice Spirit Ice Golem
Ice Golem Zappies
Cannon Zappies
Ice Spirit Giant Snowball Ice Golem Zappies
Ice Golem Zappies
Zappies
Ice Spirit Giant Snowball Mortar Ice Golem Zappies
Cannon Zappies
Zappies
Giant Snowball
Cannon Ice Golem Zappies
Cannon Zappies
Zappies Ice Spirit Mortar Ice Golem
Giant Snowball Cannon Ice Golem Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem
Mortar Giant Snowball
Ice Golem
Giant Snowball Mortar
Ice Spirit Giant Snowball Ice Golem
Mortar
Ice Spirit Giant Snowball Ice Golem
Giant Snowball Mortar
Giant Snowball
Mortar
Giant Snowball
Giant Snowball Mortar Ice Golem
Mortar
Giant Snowball Mortar Ice Golem
Giant Snowball Mortar
Mortar
Giant Snowball Mortar
Giant Snowball Mortar
Giant Snowball Mortar
Giant Snowball
Giant Snowball Mortar
Giant Snowball Ice Golem Ice Spirit Mortar
Mortar Giant Snowball
Giant Snowball Mortar
Mortar
Giant Snowball Ice Golem
Ice Spirit Giant Snowball Zappies
Giant Snowball
Giant Snowball Mortar
Ice Spirit Giant Snowball Zappies
Giant Snowball
Ice Spirit Zappies
Giant Snowball Zappies
Giant Snowball Mortar Ice Golem
Giant Snowball
Ice Spirit Giant Snowball Zappies
Giant Snowball Zappies
Giant Snowball Mortar

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