My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Bandit
Giant Snowball
Minion Horde Guards
Zap
Mortar Minion Horde Guards Bandit
Barbarian Barrel
Mortar Valkyrie Guards Ice Wizard Bandit
The Log
Guards Bandit
Earthquake
Mortar Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Valkyrie Guards Ice Wizard Bandit
Fireball
Mortar Minion Horde Ice Wizard Bandit
Poison
Mortar Minion Horde Guards Ice Wizard
Lightning
Mortar Valkyrie Ice Wizard Bandit
Rocket
Mortar Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Void Ice Wizard Bandit Mortar Valkyrie Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Earthquake Guards Void Ice Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Bandit
Minion Horde
Earthquake
Valkyrie
Bandit
Guards
Bandit
Void
Ice Wizard
Bandit
Bandit
Mortar Valkyrie Guards Ice Wizard

Defense Synergies 0 11

Mortar
Earthquake Valkyrie Guards Ice Wizard Bandit
Minion Horde
Ice Wizard
Earthquake
Mortar Ice Wizard
Valkyrie
Mortar Ice Wizard Bandit
Guards
Mortar Ice Wizard
Void
Ice Wizard
Mortar Minion Horde Earthquake Valkyrie Guards Bandit
Bandit
Mortar Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Minion Horde Valkyrie Void
Minion Horde Mortar Valkyrie Ice Wizard Bandit
Mortar Minion Horde Valkyrie Void Ice Wizard Bandit
Minion Horde Mortar Valkyrie Guards Ice Wizard Bandit
Earthquake Valkyrie
Earthquake Valkyrie Guards Ice Wizard Bandit
Minion Horde Mortar Void Ice Wizard
Earthquake Valkyrie Void Bandit
Minion Horde Mortar Ice Wizard
Guards Minion Horde Valkyrie Ice Wizard Bandit
Minion Horde Valkyrie Guards Ice Wizard Earthquake Bandit
Minion Horde Ice Wizard
Mortar Minion Horde Earthquake Valkyrie Guards Ice Wizard Bandit
Valkyrie Mortar Minion Horde Earthquake Guards
Mortar Minion Horde Bandit
Minion Horde Mortar Bandit
Minion Horde Mortar Valkyrie
Mortar Minion Horde Valkyrie Guards Ice Wizard Bandit
Mortar Earthquake Valkyrie Guards Ice Wizard Bandit
Mortar
Valkyrie Minion Horde Earthquake Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Void Bandit
Void Bandit Mortar Valkyrie
Guards Bandit Minion Horde Valkyrie
Valkyrie Guards Minion Horde Bandit
Minion Horde Valkyrie Guards Bandit
Minion Horde Ice Wizard
Guards Minion Horde Valkyrie Void Ice Wizard Bandit
Minion Horde Valkyrie
Minion Horde Void Mortar Valkyrie Bandit
Minion Horde Guards
Minion Horde Valkyrie Guards
Valkyrie Guards Void
Minion Horde Valkyrie Guards Bandit
Minion Horde Valkyrie
Guards Mortar Minion Horde Valkyrie
Valkyrie Minion Horde Earthquake Ice Wizard
Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Mortar Minion Horde Valkyrie Guards Bandit
Mortar Void Ice Wizard Bandit
Earthquake Minion Horde Void Bandit
Earthquake Valkyrie Guards Void
Mortar Minion Horde Earthquake Valkyrie
Minion Horde Ice Wizard
Mortar Minion Horde Earthquake
Earthquake Ice Wizard
Void Mortar Bandit
Minion Horde Guards Void
Void Mortar Minion Horde Earthquake Valkyrie Bandit
Void
Earthquake Mortar Void Bandit
Earthquake Mortar Minion Horde Void Bandit
Earthquake Mortar
Earthquake Mortar Minion Horde Bandit
Earthquake Mortar Minion Horde Bandit
Mortar Earthquake
Minion Horde
Void Mortar Earthquake Bandit
Mortar Earthquake Valkyrie
Minion Horde Earthquake Void
Void
Void
Earthquake Mortar Minion Horde Void
Earthquake Mortar Valkyrie Ice Wizard
Minion Horde
Mortar Void Earthquake Ice Wizard Bandit
Void Mortar Bandit
Void Mortar Bandit
Minion Horde Ice Wizard
Minion Horde Guards Void
Minion Horde Void
Void Mortar Minion Horde Earthquake Bandit
Void Minion Horde
Minion Horde
Earthquake
Minion Horde Earthquake Guards Void Bandit
Ice Wizard
Void Minion Horde Valkyrie
Mortar Earthquake
Void
Minion Horde
Minion Horde Guards
Void
Void Mortar Bandit

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