My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Baby Dragon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Flying Machine Baby Dragon
Zap
Mortar Flying Machine
Barbarian Barrel
Mortar Giant Skeleton Electro Wizard
The Log
Giant Skeleton
Earthquake
Mortar
Arrows
Flying Machine
Royal Delivery
Flying Machine Baby Dragon Giant Skeleton Electro Wizard
Fireball
Mortar Flying Machine Baby Dragon Electro Wizard
Poison
Mortar Flying Machine Electro Wizard
Lightning
Mortar Baby Dragon Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mortar Flying Machine Baby Dragon Poison Electro Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mortar Flying Machine Baby Dragon

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Flying Machine Baby Dragon The Log
Flying Machine
Mortar Baby Dragon Giant Skeleton Mega Knight
Baby Dragon
Mortar Flying Machine Poison Giant Skeleton Electro Wizard Mega Knight
Poison
Baby Dragon Giant Skeleton The Log Mega Knight
Giant Skeleton
Flying Machine Baby Dragon Poison The Log Electro Wizard
The Log
Mortar Poison Giant Skeleton Mega Knight
Electro Wizard
Baby Dragon Giant Skeleton Mega Knight
Mega Knight
Flying Machine Baby Dragon Poison The Log Electro Wizard

Defense Synergies 0 21

Mortar
Flying Machine Baby Dragon Poison The Log Electro Wizard
Flying Machine
Mortar Baby Dragon Giant Skeleton The Log Electro Wizard Mega Knight
Baby Dragon
Mortar Flying Machine Giant Skeleton The Log Mega Knight
Poison
Mortar The Log Electro Wizard Mega Knight
Giant Skeleton
Flying Machine Baby Dragon The Log Electro Wizard
The Log
Mortar Flying Machine Baby Dragon Poison Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Mortar Flying Machine Poison Giant Skeleton The Log Mega Knight
Mega Knight
Flying Machine Baby Dragon Poison The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Flying Machine Baby Dragon The Log Electro Wizard
Mortar Flying Machine The Log Electro Wizard Mega Knight
Mortar Mega Knight Giant Skeleton Electro Wizard
Mortar Electro Wizard Mega Knight
Poison Giant Skeleton The Log Mega Knight
The Log Flying Machine Baby Dragon Electro Wizard Mega Knight
Electro Wizard Mortar Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison Giant Skeleton The Log Electro Wizard Mega Knight
Mortar
Giant Skeleton Electro Wizard Mega Knight
Poison Electro Wizard Flying Machine Baby Dragon Giant Skeleton The Log Mega Knight
Flying Machine Baby Dragon Poison Electro Wizard
Mortar Mega Knight Flying Machine Giant Skeleton The Log Electro Wizard
Mega Knight Mortar Baby Dragon Poison The Log Electro Wizard
Mortar Electro Wizard Mega Knight
Mortar The Log Electro Wizard Mega Knight
Mega Knight Mortar Poison Electro Wizard
Mortar Mega Knight Flying Machine Baby Dragon The Log Electro Wizard
Mortar Baby Dragon Poison The Log Flying Machine Giant Skeleton Electro Wizard Mega Knight
Mortar Electro Wizard
Mega Knight Flying Machine Baby Dragon Poison Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Electro Wizard
Poison Electro Wizard Mortar Flying Machine Baby Dragon The Log Mega Knight
Giant Skeleton Mega Knight The Log Electro Wizard
Giant Skeleton Mega Knight The Log Electro Wizard
Giant Skeleton Mega Knight
Poison Flying Machine Baby Dragon Electro Wizard
Flying Machine Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight
Giant Skeleton Electro Wizard Mega Knight Mortar Flying Machine Baby Dragon Poison The Log
Mega Knight Flying Machine Giant Skeleton
Mega Knight Poison Giant Skeleton The Log Electro Wizard
Giant Skeleton Mega Knight
Flying Machine Baby Dragon Mega Knight
Electro Wizard Mortar Flying Machine Baby Dragon Poison Giant Skeleton The Log
Poison Mega Knight Flying Machine Baby Dragon Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Flying Machine Baby Dragon Giant Skeleton The Log
Mortar Poison Flying Machine Baby Dragon The Log Electro Wizard
Flying Machine Baby Dragon Poison Giant Skeleton The Log
Flying Machine Poison Giant Skeleton The Log
Poison Mortar Baby Dragon The Log Mega Knight
Poison Flying Machine Baby Dragon
Mortar Flying Machine Baby Dragon Poison The Log
Poison The Log Flying Machine Baby Dragon
Poison The Log Mortar Flying Machine
Poison Electro Wizard
Poison Mortar Flying Machine The Log Electro Wizard
Poison Flying Machine Baby Dragon
Flying Machine Poison Mortar Baby Dragon The Log
Mortar Flying Machine Baby Dragon Poison
Mortar Flying Machine Baby Dragon Poison The Log
Mortar Flying Machine Baby Dragon Poison The Log
Mortar Flying Machine Baby Dragon Poison The Log Mega Knight
Mortar Poison
Mortar Flying Machine Baby Dragon Poison The Log Electro Wizard Mega Knight
Mortar Flying Machine Baby Dragon Poison The Log Mega Knight
Baby Dragon Poison Giant Skeleton The Log Mega Knight
Poison
The Log
Mortar Flying Machine Baby Dragon Poison The Log
Poison The Log Mortar Baby Dragon Mega Knight
Mortar Poison The Log Flying Machine Baby Dragon Electro Wizard
Mortar Flying Machine Baby Dragon Poison The Log Mega Knight
Poison Mortar Baby Dragon The Log
Poison Flying Machine Baby Dragon Electro Wizard
Electro Wizard Flying Machine Poison
Poison Mortar The Log Mega Knight
Poison Electro Wizard
Giant Skeleton Mega Knight
Poison The Log
Electro Wizard Flying Machine
Poison Flying Machine Baby Dragon Electro Wizard
The Log
Poison Flying Machine Baby Dragon Electro Wizard Mega Knight
The Log Mortar Flying Machine Baby Dragon Poison
Poison Giant Skeleton
Flying Machine Mega Knight
Flying Machine Baby Dragon Poison Giant Skeleton The Log Electro Wizard
Flying Machine Poison Electro Wizard
Poison Mortar Flying Machine Baby Dragon Giant Skeleton The Log Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: