My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Dark Prince Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Cannon Cart
Giant Snowball
Goblins Archers Musketeer
Zap
Goblins Archers Mortar Dark Prince Cannon Cart
Barbarian Barrel
Goblins Archers Mortar Musketeer Dark Prince Cannon Cart
The Log
Goblins Archers Musketeer Dark Prince Cannon Cart
Earthquake
Archers Mortar
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Musketeer Dark Prince Cannon Cart
Fireball
Archers Mortar Musketeer Cannon Cart
Poison
Archers Mortar Musketeer
Lightning
Mortar Musketeer Dark Prince Cannon Cart
Rocket
Mortar Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Mortar Musketeer Dark Prince Poison Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Archers Mortar

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Mortar Dark Prince
Mortar
Archers Musketeer Dark Prince The Log
Musketeer
Mortar Dark Prince Cannon Cart The Log
Dark Prince
Archers Mortar Musketeer Poison
Poison
Dark Prince Cannon Cart The Log
Cannon Cart
The Log Musketeer Poison
The Log
Cannon Cart Mortar Musketeer Poison

Defense Synergies 1 19

Goblins
Archers Mortar Musketeer Poison Cannon Cart The Log
Archers
Goblins Mortar Dark Prince Cannon Cart The Log
Mortar
Goblins Archers Musketeer Poison The Log
Musketeer
The Log Goblins Mortar Dark Prince Cannon Cart
Dark Prince
Archers Musketeer Poison Cannon Cart The Log
Poison
Goblins Mortar Dark Prince The Log
Cannon Cart
Goblins Archers Musketeer Dark Prince
The Log
Musketeer Goblins Archers Mortar Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Musketeer The Log
Goblins Mortar Musketeer Dark Prince Cannon Cart The Log
Mortar Goblins Archers Musketeer Dark Prince Cannon Cart
Goblins Mortar Musketeer Dark Prince Cannon Cart
Dark Prince Poison The Log
The Log Goblins Archers Musketeer Dark Prince Cannon Cart
Musketeer Archers Mortar Poison
Musketeer Poison Cannon Cart The Log
Goblins Mortar Musketeer
Goblins Archers Musketeer Dark Prince Cannon Cart
Goblins Archers Poison Musketeer Dark Prince Cannon Cart The Log
Musketeer Archers Poison
Mortar Musketeer Dark Prince Cannon Cart The Log
Goblins Mortar Dark Prince Poison Cannon Cart The Log
Mortar Cannon Cart
Mortar The Log
Goblins Mortar Musketeer Dark Prince Poison Cannon Cart
Mortar Goblins Archers Musketeer Dark Prince Cannon Cart The Log
Mortar Poison The Log Archers Musketeer Dark Prince Cannon Cart
Mortar Musketeer Cannon Cart
Dark Prince Goblins Archers Musketeer Poison Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Dark Prince Cannon Cart
Poison Archers Mortar Musketeer Cannon Cart The Log
Goblins Musketeer Dark Prince Cannon Cart The Log
Dark Prince Musketeer Cannon Cart The Log
Musketeer Dark Prince Cannon Cart
Poison Archers Musketeer
Dark Prince Goblins Archers Musketeer Cannon Cart
Dark Prince Cannon Cart
Goblins Mortar Dark Prince Poison Cannon Cart The Log
Musketeer
Musketeer Dark Prince Cannon Cart
Dark Prince Poison The Log
Dark Prince Cannon Cart
Archers Musketeer Cannon Cart
Goblins Archers Mortar Musketeer Dark Prince Poison Cannon Cart The Log
Poison Archers Musketeer Dark Prince Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Musketeer The Log
Mortar Poison Musketeer The Log
Poison Cannon Cart The Log
Cannon Cart Musketeer Dark Prince Poison The Log
Poison Mortar Dark Prince The Log
Poison Musketeer
Archers Mortar Musketeer Poison The Log
Poison The Log
Poison The Log Mortar
Goblins Musketeer Poison
Poison Mortar Musketeer Dark Prince Cannon Cart The Log
Poison Archers Musketeer
Poison Mortar Musketeer Cannon Cart The Log
Mortar Musketeer Poison Cannon Cart
Mortar Musketeer Poison Cannon Cart The Log
Mortar Musketeer Poison Cannon Cart The Log
Mortar Musketeer Poison Cannon Cart The Log
Mortar Poison
Archers Mortar Musketeer Dark Prince Poison The Log
Mortar Poison The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Mortar Musketeer Poison Cannon Cart The Log
Poison The Log Mortar Dark Prince
Mortar Poison The Log Musketeer
Mortar Musketeer Poison The Log
Poison Mortar Musketeer The Log
Poison Archers Musketeer
Musketeer Poison
Poison Mortar Musketeer The Log
Poison
Poison The Log
Archers Musketeer Dark Prince Cannon Cart
Poison Archers Musketeer
The Log
Poison Musketeer Dark Prince Cannon Cart
The Log Mortar Musketeer Poison
Poison
Musketeer Dark Prince Cannon Cart
Musketeer Poison The Log
Musketeer Poison
Poison Mortar Musketeer Dark Prince Cannon Cart The Log

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