My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Goblin Barrel Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Elixir Golem Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Princess
Zap
Mortar Goblin Barrel Princess
Barbarian Barrel
Mortar Barbarians Elixir Golem Goblin Barrel Princess Royal Ghost
The Log
Barbarians Elixir Golem Goblin Barrel Princess
Earthquake
Mortar Barbarians Elixir Golem Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Barbarians Elixir Golem Goblin Barrel Princess Royal Ghost
Fireball
Mortar Barbarians Elixir Golem Goblin Barrel Princess
Poison
Mortar Barbarians Elixir Golem Princess
Lightning
Mortar
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Elixir Golem Goblin Barrel Princess Royal Ghost Mortar Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Elixir Golem Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
The Log
Barbarians
Elixir Golem
Rage Goblin Barrel The Log Royal Ghost
Rage
Elixir Golem
Goblin Barrel
Elixir Golem Princess Royal Ghost
The Log
Mortar Elixir Golem Princess
Princess
Goblin Barrel The Log Royal Ghost
Royal Ghost
Elixir Golem Goblin Barrel Princess

Defense Synergies 0 5

Mortar
The Log Princess
Barbarians
Elixir Golem
Rage
Goblin Barrel
The Log
Mortar Princess Royal Ghost
Princess
Mortar The Log Royal Ghost
Royal Ghost
The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log
Barbarians Mortar The Log
Mortar Barbarians
Barbarians Mortar
Barbarians The Log Princess
The Log Royal Ghost
Mortar Princess
Barbarians The Log
Barbarians Mortar Princess
Barbarians Royal Ghost
Barbarians The Log Princess Royal Ghost
Princess
Mortar Barbarians The Log
Mortar Barbarians The Log Princess Royal Ghost
Barbarians Mortar
Barbarians Mortar The Log
Barbarians Mortar
Mortar Barbarians The Log Royal Ghost
Mortar The Log Barbarians Princess Royal Ghost
Barbarians Mortar
Royal Ghost Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Ghost
Mortar The Log Royal Ghost
Barbarians The Log
Barbarians The Log
Barbarians
Princess
Barbarians
Barbarians
Mortar Barbarians The Log
Barbarians
Barbarians
Barbarians The Log
Barbarians
Barbarians Princess
Barbarians Mortar The Log
Barbarians The Log Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar The Log Royal Ghost
Mortar The Log Princess Royal Ghost
The Log
Barbarians The Log
Mortar The Log
Princess
Mortar The Log Princess
The Log Princess
The Log Mortar
Mortar The Log Princess
Princess
Mortar The Log Princess
Mortar Princess
Princess Mortar The Log
Mortar The Log Princess
Mortar The Log Princess
Mortar
Mortar The Log Princess
Mortar The Log Princess
The Log
Princess
The Log
Mortar Barbarians The Log
The Log Mortar Princess
Mortar The Log Princess Royal Ghost
Mortar The Log Princess
Mortar The Log
Princess
Mortar The Log
Princess
The Log Princess
Barbarians Princess
Princess
The Log
Princess
The Log Mortar Princess
The Log Princess
Princess
Mortar The Log Princess Royal Ghost

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