My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Mortar
Barbarian Barrel
Cannon Mortar Royal Ghost
The Log
Cannon
Earthquake
Cannon Mortar
Arrows
Royal Delivery
Royal Ghost
Fireball
Cannon Mortar
Poison
Cannon Mortar
Lightning
Cannon Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Earthquake Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Cannon Earthquake Royal Ghost Mortar Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Cannon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Earthquake Mortar Poison The Log Royal Ghost
Arrows
Zap Mortar Earthquake
Cannon
Mortar
Zap Arrows The Log
Earthquake
Zap Arrows The Log
Poison
Zap The Log Royal Ghost
The Log
Zap Mortar Earthquake Poison
Royal Ghost
Zap Poison

Defense Synergies 2 17

Zap
Cannon Arrows Mortar Earthquake Poison The Log Royal Ghost
Arrows
Zap Cannon Mortar
Cannon
Zap The Log Arrows Earthquake Poison Royal Ghost
Mortar
Zap Arrows Earthquake Poison The Log
Earthquake
Zap Cannon Mortar The Log
Poison
Zap Cannon Mortar The Log
The Log
Cannon Zap Mortar Earthquake Poison Royal Ghost
Royal Ghost
Zap Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Cannon Mortar The Log
Zap Cannon Mortar The Log
Cannon Mortar
Cannon Mortar
Arrows Earthquake Poison The Log
Arrows The Log Zap Cannon Earthquake Royal Ghost
Zap Arrows Cannon Mortar Poison
Earthquake Zap Arrows Cannon Poison The Log
Cannon Mortar
Cannon Royal Ghost
Poison Zap Arrows Cannon Earthquake The Log Royal Ghost
Arrows Zap Poison
Cannon Mortar Zap Earthquake The Log
Zap Arrows Cannon Mortar Earthquake Poison The Log Royal Ghost
Cannon Mortar
Zap Cannon Mortar The Log
Arrows Cannon Mortar Poison
Arrows Cannon Mortar Zap The Log Royal Ghost
Zap Arrows Mortar Earthquake Poison The Log Cannon Royal Ghost
Cannon Mortar
Royal Ghost Arrows Cannon Earthquake Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Ghost
Poison Zap Arrows Mortar The Log Royal Ghost
Zap The Log
Zap The Log
Cannon
Arrows Poison Zap
Zap Mortar Poison The Log
Cannon
Zap Arrows Poison The Log
Cannon
Cannon
Zap Mortar Poison The Log
Arrows Poison Zap Cannon Earthquake The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Arrows Mortar The Log Royal Ghost
Arrows Mortar Poison Zap The Log Royal Ghost
Earthquake Arrows Poison The Log
Earthquake Arrows Poison The Log
Poison Zap Arrows Mortar Earthquake The Log
Arrows Poison Zap
Arrows Mortar Earthquake Poison The Log
Arrows Earthquake Poison The Log Zap
Arrows Poison The Log Zap Mortar
Poison
Poison Zap Arrows Mortar Earthquake The Log
Poison Zap Arrows
Earthquake Poison Mortar The Log
Earthquake Arrows Mortar Poison
Earthquake Zap Arrows Mortar Poison The Log
Earthquake Zap Arrows Mortar Poison The Log
Earthquake Arrows Mortar Poison The Log
Arrows Mortar Earthquake Poison
Zap Arrows Mortar Earthquake Poison The Log
Zap Arrows Mortar Earthquake Poison The Log
Earthquake Poison The Log
Arrows Poison
The Log
Earthquake Zap Arrows Mortar Poison The Log
Zap Arrows Earthquake Poison The Log Mortar
Arrows Mortar Poison The Log Zap Earthquake Royal Ghost
Zap Arrows Mortar Poison The Log
Poison Zap Arrows Mortar The Log
Poison Zap Arrows
Zap Poison
Poison Zap Arrows Mortar Earthquake The Log
Zap Arrows Poison
Arrows Earthquake Poison The Log
Zap Earthquake
Poison Zap Arrows
Arrows The Log
Poison
Arrows The Log Zap Mortar Earthquake Poison
Zap Arrows Poison
Zap Poison The Log
Zap Poison
Poison Zap Mortar The Log Royal Ghost

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