My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut P.E.K.K.A Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Goblin Hut
Zap
Goblin Hut Sparky
Barbarian Barrel
Goblin Hut Magic Archer Sparky
The Log
Goblin Hut Sparky
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Battle Healer Goblin Hut P.E.K.K.A Magic Archer Sparky
Fireball
Battle Healer Goblin Hut Magic Archer Sparky
Poison
Battle Healer Goblin Hut Magic Archer Sparky
Lightning
Battle Healer Goblin Hut Magic Archer Sparky
Rocket
Battle Healer Goblin Hut Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Battle Healer Magic Archer Goblin Hut Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Tornado Battle Healer

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado P.E.K.K.A Sparky Battle Healer Goblin Hut Magic Archer
Battle Healer
Zap Goblin Hut Mirror Tornado Magic Archer Sparky
Goblin Hut
Zap Battle Healer Mirror Magic Archer
Mirror
Zap Battle Healer Goblin Hut Tornado Magic Archer Sparky
Tornado
Zap P.E.K.K.A Magic Archer Sparky Battle Healer Mirror
P.E.K.K.A
Zap Tornado Magic Archer
Magic Archer
Tornado P.E.K.K.A Zap Battle Healer Goblin Hut Mirror
Sparky
Zap Tornado Battle Healer Mirror

Defense Synergies 6 14

Zap
Mirror Battle Healer Goblin Hut Tornado P.E.K.K.A Magic Archer Sparky
Battle Healer
Mirror Zap Goblin Hut Tornado Magic Archer Sparky
Goblin Hut
Zap Battle Healer Mirror
Mirror
Zap Battle Healer Tornado Goblin Hut Magic Archer Sparky
Tornado
Mirror P.E.K.K.A Magic Archer Sparky Zap Battle Healer Sparky
P.E.K.K.A
Tornado Zap
Magic Archer
Tornado Zap Battle Healer Mirror
Sparky
Tornado Zap Battle Healer Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Magic Archer Sparky
P.E.K.K.A Sparky Zap Battle Healer Goblin Hut
Goblin Hut Tornado P.E.K.K.A Sparky
Goblin Hut P.E.K.K.A Sparky
Battle Healer Tornado P.E.K.K.A Sparky
Tornado Zap Magic Archer
Tornado Zap Goblin Hut Magic Archer
Zap Battle Healer P.E.K.K.A Magic Archer Sparky
P.E.K.K.A Sparky Goblin Hut Tornado
Tornado Battle Healer Sparky
Zap Goblin Hut Tornado Magic Archer
Zap Goblin Hut Tornado Magic Archer
Goblin Hut P.E.K.K.A Sparky Zap Battle Healer
Sparky Zap Goblin Hut Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Sparky Goblin Hut
Tornado Zap Goblin Hut P.E.K.K.A Sparky
Sparky Goblin Hut Tornado P.E.K.K.A
Zap Battle Healer Goblin Hut Tornado Magic Archer
Zap Tornado Battle Healer Goblin Hut Magic Archer
P.E.K.K.A Sparky Goblin Hut Tornado
Battle Healer P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer Goblin Hut P.E.K.K.A Sparky
Zap Battle Healer Magic Archer
P.E.K.K.A Zap Battle Healer Goblin Hut Sparky
P.E.K.K.A Zap Battle Healer Tornado Sparky
P.E.K.K.A Battle Healer Goblin Hut Sparky
Zap Goblin Hut Tornado Magic Archer
P.E.K.K.A Sparky Battle Healer Goblin Hut
P.E.K.K.A Battle Healer Sparky
Zap P.E.K.K.A Goblin Hut Tornado Magic Archer Sparky
P.E.K.K.A Goblin Hut Sparky
P.E.K.K.A Goblin Hut Sparky
P.E.K.K.A Zap Tornado
P.E.K.K.A Sparky
Magic Archer Sparky
Goblin Hut Sparky Zap Battle Healer Tornado P.E.K.K.A Magic Archer
Zap Battle Healer Goblin Hut P.E.K.K.A Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Zap Tornado Magic Archer
Goblin Hut Magic Archer Sparky
Sparky
Zap Magic Archer Sparky
Zap Tornado Magic Archer
Tornado Magic Archer Sparky
Zap Tornado Magic Archer
Zap Tornado
Tornado Sparky
Zap Tornado Magic Archer Sparky
Zap Tornado Magic Archer
Goblin Hut Magic Archer Sparky
Magic Archer
Zap Goblin Hut Magic Archer Sparky
Zap Goblin Hut Magic Archer Sparky
Magic Archer Goblin Hut Sparky
Tornado Sparky
Sparky
Zap Magic Archer Sparky
Zap Tornado Magic Archer
Magic Archer Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Magic Archer Sparky
Zap Tornado Magic Archer Sparky
Zap Tornado Magic Archer Sparky
Zap Tornado Magic Archer Sparky
Zap Tornado Magic Archer Sparky
Zap Goblin Hut
Sparky
Zap Magic Archer Sparky
Zap Magic Archer Sparky
P.E.K.K.A Sparky
Magic Archer Sparky
Zap Goblin Hut Magic Archer
Zap Tornado Magic Archer
Magic Archer Sparky
Zap Magic Archer
Zap Tornado Sparky
P.E.K.K.A Sparky
Zap Tornado Magic Archer Sparky
Zap Tornado Magic Archer
Zap Tornado Magic Archer Sparky

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