My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Witch Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Balloon Prince
Giant Snowball
Spear Goblins Goblin Barrel Baby Dragon Witch Balloon Lumberjack
Zap
Spear Goblins Goblin Barrel Witch Balloon Prince
Barbarian Barrel
Spear Goblins Goblin Barrel Witch Lumberjack
The Log
Spear Goblins Goblin Barrel Witch Prince Lumberjack
Earthquake
Spear Goblins Goblin Barrel Witch
Arrows
Spear Goblins Goblin Barrel Witch
Royal Delivery
Spear Goblins Goblin Barrel Baby Dragon Witch Balloon Prince Lumberjack
Fireball
Goblin Barrel Baby Dragon Witch Balloon Lumberjack
Poison
Spear Goblins Witch Balloon
Lightning
Baby Dragon Witch Balloon Prince Lumberjack
Rocket
Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Goblin Barrel Baby Dragon Lumberjack Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Spear Goblins Goblin Barrel Baby Dragon

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Baby Dragon Balloon Prince Lumberjack
Mirror
Goblin Barrel Balloon Lumberjack
Goblin Barrel
Spear Goblins Mirror Prince Baby Dragon Balloon Lumberjack
Baby Dragon
Spear Goblins Goblin Barrel Witch Balloon Prince Lumberjack
Witch
Baby Dragon Prince Lumberjack
Balloon
Lumberjack Spear Goblins Mirror Goblin Barrel Baby Dragon
Prince
Goblin Barrel Spear Goblins Baby Dragon Witch Lumberjack
Lumberjack
Balloon Spear Goblins Mirror Goblin Barrel Baby Dragon Witch Prince

Defense Synergies 0 9

Spear Goblins
Baby Dragon Prince Lumberjack
Mirror
Lumberjack
Goblin Barrel
Baby Dragon
Spear Goblins Witch Prince Lumberjack
Witch
Baby Dragon Prince Lumberjack
Balloon
Prince
Spear Goblins Baby Dragon Witch
Lumberjack
Spear Goblins Mirror Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon
Lumberjack Witch Prince
Witch Prince Lumberjack
Witch Prince Lumberjack
Prince Lumberjack
Spear Goblins Baby Dragon Lumberjack
Spear Goblins Baby Dragon Witch
Baby Dragon
Witch Prince Lumberjack
Spear Goblins Prince Lumberjack
Witch Spear Goblins Baby Dragon Lumberjack
Spear Goblins Baby Dragon Witch
Prince Lumberjack Witch
Baby Dragon Witch Prince Lumberjack
Prince Lumberjack
Prince Lumberjack
Witch Prince Lumberjack
Spear Goblins Baby Dragon Witch Prince Lumberjack
Baby Dragon Witch Spear Goblins Lumberjack
Prince Lumberjack
Spear Goblins Baby Dragon Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Witch Prince
Baby Dragon Prince Lumberjack
Lumberjack Spear Goblins Witch Prince
Prince Lumberjack
Witch Prince Lumberjack
Baby Dragon Witch
Prince Spear Goblins Witch Lumberjack
Prince Lumberjack
Spear Goblins Baby Dragon Witch Prince
Witch
Witch Prince Lumberjack
Prince
Prince Witch Lumberjack
Baby Dragon Witch
Witch Spear Goblins Baby Dragon Prince Lumberjack
Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Prince
Baby Dragon
Spear Goblins Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Prince Lumberjack
Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Spear Goblins Baby Dragon Witch
Baby Dragon
Baby Dragon Prince
Baby Dragon Witch
Baby Dragon Prince
Prince
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch Prince
Baby Dragon
Baby Dragon Witch
Witch
Prince
Spear Goblins Witch Prince
Baby Dragon Witch
Baby Dragon Prince Lumberjack
Baby Dragon
Prince
Baby Dragon Witch
Witch
Baby Dragon Witch Prince

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