My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Electro Dragon Golem Lumberjack Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Baby Dragon Witch Electro Dragon Lumberjack Night Witch Ram Rider
Zap
Witch Night Witch Ram Rider
Barbarian Barrel
Witch Lumberjack Night Witch
The Log
Witch Lumberjack Ram Rider
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Baby Dragon Witch Electro Dragon Lumberjack Night Witch Ram Rider
Fireball
Baby Dragon Witch Electro Dragon Lumberjack Night Witch Ram Rider
Poison
Witch Electro Dragon Night Witch
Lightning
Baby Dragon Witch Electro Dragon Lumberjack Night Witch Ram Rider
Rocket
Witch Electro Dragon Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Baby Dragon Lumberjack Night Witch Witch Electro Dragon Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Baby Dragon Lumberjack Night Witch

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Lumberjack Night Witch Ram Rider
Baby Dragon
Golem Witch Electro Dragon Lumberjack Ram Rider
Witch
Baby Dragon Golem Lumberjack Ram Rider
Electro Dragon
Golem Baby Dragon
Golem
Baby Dragon Electro Dragon Night Witch Witch Lumberjack
Lumberjack
Mirror Baby Dragon Witch Golem Night Witch Ram Rider
Night Witch
Golem Mirror Lumberjack
Ram Rider
Mirror Baby Dragon Witch Lumberjack

Defense Synergies 0 10

Mirror
Electro Dragon Lumberjack Night Witch
Baby Dragon
Witch Electro Dragon Lumberjack
Witch
Baby Dragon Electro Dragon Lumberjack
Electro Dragon
Mirror Baby Dragon Witch Lumberjack
Golem
Lumberjack
Mirror Baby Dragon Witch Electro Dragon Ram Rider
Night Witch
Mirror
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon Ram Rider
Lumberjack Witch Electro Dragon Night Witch Ram Rider
Witch Lumberjack Ram Rider Electro Dragon Night Witch
Witch Lumberjack Night Witch Electro Dragon Ram Rider
Lumberjack
Baby Dragon Electro Dragon Lumberjack Night Witch
Ram Rider Baby Dragon Witch Electro Dragon Night Witch
Baby Dragon Electro Dragon Ram Rider
Witch Lumberjack Night Witch
Lumberjack Night Witch
Witch Baby Dragon Electro Dragon Lumberjack Night Witch Ram Rider
Baby Dragon Witch Electro Dragon Night Witch Ram Rider
Lumberjack Night Witch Witch Electro Dragon Ram Rider
Baby Dragon Witch Electro Dragon Lumberjack Night Witch
Lumberjack Ram Rider
Lumberjack Ram Rider
Witch Electro Dragon Lumberjack Night Witch
Baby Dragon Witch Electro Dragon Lumberjack Night Witch Ram Rider
Baby Dragon Witch Electro Dragon Lumberjack Ram Rider
Lumberjack Ram Rider
Baby Dragon Witch Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Baby Dragon Electro Dragon Lumberjack
Lumberjack Witch Electro Dragon Ram Rider
Lumberjack Night Witch Ram Rider
Witch Lumberjack Night Witch Ram Rider
Baby Dragon Witch Electro Dragon Ram Rider
Witch Lumberjack Night Witch Ram Rider
Lumberjack
Electro Dragon Baby Dragon Witch
Witch
Witch Electro Dragon Lumberjack
Witch Lumberjack Night Witch Ram Rider
Baby Dragon Witch Electro Dragon
Witch Electro Dragon Baby Dragon Lumberjack Night Witch
Baby Dragon Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Ram Rider
Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Witch Electro Dragon Ram Rider
Baby Dragon Witch
Baby Dragon Electro Dragon Ram Rider
Electro Dragon Ram Rider
Electro Dragon Lumberjack Night Witch
Electro Dragon Ram Rider
Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Witch Electro Dragon
Baby Dragon Electro Dragon
Night Witch
Baby Dragon Electro Dragon
Baby Dragon Witch Electro Dragon
Baby Dragon Night Witch
Baby Dragon Electro Dragon
Baby Dragon Witch Electro Dragon
Witch
Baby Dragon Witch Electro Dragon Ram Rider
Baby Dragon Witch Electro Dragon Ram Rider
Baby Dragon
Baby Dragon Witch Electro Dragon Night Witch
Electro Dragon Witch
Night Witch
Electro Dragon Night Witch
Electro Dragon
Witch Electro Dragon Night Witch
Baby Dragon Witch Electro Dragon Ram Rider
Baby Dragon Electro Dragon Lumberjack
Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon Baby Dragon Witch
Witch Electro Dragon
Electro Dragon Baby Dragon Witch

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