My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Battle Ram
Giant Snowball
Archers Minions Battle Ram
Zap
Archers Minions Battle Ram
Barbarian Barrel
Archers Battle Ram Royal Ghost Electro Wizard
The Log
Archers Battle Ram
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Battle Ram P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Archers Minions Battle Ram Electro Wizard
Poison
Archers Minions Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Royal Ghost Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Royal Ghost

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Battle Ram P.E.K.K.A Royal Ghost
Arrows
P.E.K.K.A Archers Battle Ram
Minions
Battle Ram P.E.K.K.A
Battle Ram
Poison Archers Arrows Minions P.E.K.K.A Royal Ghost Electro Wizard
Poison
Battle Ram P.E.K.K.A Royal Ghost
P.E.K.K.A
Arrows Poison Electro Wizard Archers Minions Battle Ram
Royal Ghost
Archers Battle Ram Poison Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 0 9

Archers
Minions P.E.K.K.A Electro Wizard
Arrows
P.E.K.K.A
Minions
Archers P.E.K.K.A Electro Wizard
Battle Ram
Poison
Electro Wizard
P.E.K.K.A
Archers Arrows Minions Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Archers Minions Poison P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Archers Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
Arrows Poison P.E.K.K.A
Arrows Archers Minions Royal Ghost Electro Wizard
Minions Electro Wizard Archers Arrows Poison
Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Archers Royal Ghost Electro Wizard
Archers Minions Poison Electro Wizard Arrows Royal Ghost
Arrows Minions Archers Poison Electro Wizard
P.E.K.K.A Minions Electro Wizard
Arrows Minions Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Minions Poison P.E.K.K.A Electro Wizard
Arrows Archers Minions Royal Ghost Electro Wizard
Arrows Poison Archers Minions Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Archers Arrows Minions Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Archers Arrows Royal Ghost
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Poison Archers Minions Electro Wizard
P.E.K.K.A Archers Minions Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Poison
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A
Archers
Electro Wizard Archers Minions Poison P.E.K.K.A
Arrows Minions Poison Archers P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Ghost
Arrows Poison Royal Ghost Electro Wizard
Arrows Poison
Arrows Poison
Poison Arrows
Arrows Poison Minions
Archers Arrows Poison
Arrows Poison
Arrows Poison
Minions Poison Electro Wizard
Poison Arrows Electro Wizard
Poison Archers Arrows
Poison
Arrows Minions Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Minions
Archers Arrows Poison Electro Wizard
Arrows Poison
Minions Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Royal Ghost Electro Wizard
Arrows Poison
Poison Arrows
Poison Archers Arrows Electro Wizard
Electro Wizard Minions Poison
Poison Arrows
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard Archers Minions
Poison Archers Arrows Electro Wizard
Arrows
Poison Electro Wizard
Arrows Poison
Arrows Poison
P.E.K.K.A
Minions Poison Electro Wizard
Poison Electro Wizard
Poison Royal Ghost Electro Wizard

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