My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Elite Barbarians Valkyrie
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Hog Rider P.E.K.K.A
Fireball
Minions Elite Barbarians Hog Rider
Poison
Minions
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Fireball Valkyrie Hog Rider Freeze Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Fireball Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Elite Barbarians Valkyrie P.E.K.K.A
Elite Barbarians
Valkyrie Minions Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians Freeze The Log
Valkyrie
Elite Barbarians Hog Rider Minions P.E.K.K.A
Hog Rider
Minions Fireball Valkyrie Freeze The Log Elite Barbarians
Freeze
Hog Rider Fireball
P.E.K.K.A
Minions Valkyrie The Log
The Log
Hog Rider Elite Barbarians Fireball P.E.K.K.A

Defense Synergies 4 9

Minions
Valkyrie Freeze P.E.K.K.A The Log
Elite Barbarians
Valkyrie The Log
Fireball
The Log Valkyrie Freeze
Valkyrie
Minions Elite Barbarians Fireball Freeze P.E.K.K.A The Log
Hog Rider
Freeze
Minions Fireball Valkyrie
P.E.K.K.A
The Log Minions Valkyrie
The Log
Fireball P.E.K.K.A Minions Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie The Log
Elite Barbarians P.E.K.K.A Minions Valkyrie The Log
P.E.K.K.A Minions Elite Barbarians Valkyrie Freeze
Elite Barbarians P.E.K.K.A Minions Valkyrie
Elite Barbarians Fireball Valkyrie P.E.K.K.A The Log
Fireball Freeze The Log Minions Valkyrie
Minions Fireball Freeze
Fireball Valkyrie P.E.K.K.A The Log
P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Valkyrie
Minions Valkyrie Fireball Freeze The Log
Minions Fireball
P.E.K.K.A Minions Elite Barbarians Fireball Valkyrie Freeze The Log
Fireball Valkyrie Minions Freeze P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Elite Barbarians Fireball Freeze P.E.K.K.A The Log
Minions Elite Barbarians Fireball Valkyrie P.E.K.K.A
Fireball Minions Elite Barbarians Valkyrie The Log
Valkyrie Freeze The Log Minions Fireball
P.E.K.K.A Elite Barbarians
Valkyrie Minions Elite Barbarians Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball P.E.K.K.A
Fireball Elite Barbarians Valkyrie The Log
P.E.K.K.A Minions Elite Barbarians Valkyrie The Log
Valkyrie P.E.K.K.A Elite Barbarians Fireball The Log
P.E.K.K.A Elite Barbarians Valkyrie
Fireball Minions Freeze
P.E.K.K.A Minions Elite Barbarians Fireball Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie
Freeze P.E.K.K.A Minions Elite Barbarians Fireball Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Valkyrie
P.E.K.K.A Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie
Elite Barbarians Minions Fireball Valkyrie Freeze P.E.K.K.A The Log
Minions Valkyrie Elite Barbarians Fireball Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Freeze The Log
Fireball Valkyrie The Log
Fireball Minions Freeze
The Log
Fireball The Log Freeze
Fireball The Log
Minions Elite Barbarians Fireball
Fireball Valkyrie The Log
Fireball
Elite Barbarians Fireball The Log
Minions Fireball Freeze
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball Freeze
Minions
Fireball The Log
Fireball Valkyrie The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
Freeze The Log Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Elite Barbarians Fireball
Minions Fireball Freeze
Elite Barbarians Fireball
Fireball The Log
Fireball Freeze
P.E.K.K.A
Fireball The Log
Minions Fireball Freeze
Fireball
Freeze
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball
Elite Barbarians P.E.K.K.A
Minions Elite Barbarians Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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