My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Skeleton Army Prince Bandit
Giant Snowball
Minions Royal Hogs Skeleton Army
Zap
Minions Royal Hogs Skeleton Army Prince Bandit
Barbarian Barrel
Valkyrie Wizard Royal Hogs Skeleton Army Executioner Bandit
The Log
Royal Hogs Skeleton Army Prince Bandit
Earthquake
Royal Hogs Skeleton Army
Arrows
Minions Royal Hogs Skeleton Army
Royal Delivery
Minions Valkyrie Wizard Royal Hogs Skeleton Army Prince Executioner Bandit
Fireball
Minions Wizard Royal Hogs Skeleton Army Executioner Bandit
Poison
Minions Wizard Royal Hogs Skeleton Army Executioner
Lightning
Valkyrie Wizard Prince Executioner Bandit
Rocket
Valkyrie Wizard Royal Hogs Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Bandit Valkyrie Wizard Royal Hogs Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Bandit Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Royal Hogs Prince Bandit
Valkyrie
Prince Minions Wizard Royal Hogs Executioner Bandit
Wizard
Valkyrie Royal Hogs Prince Bandit
Royal Hogs
Minions Valkyrie Wizard Executioner Bandit
Skeleton Army
Prince
Valkyrie Minions Wizard
Executioner
Valkyrie Royal Hogs Bandit
Bandit
Minions Valkyrie Wizard Royal Hogs Executioner

Defense Synergies 1 14

Minions
Valkyrie Prince Bandit
Valkyrie
Minions Wizard Prince Executioner Bandit
Wizard
Valkyrie Skeleton Army Prince Bandit
Royal Hogs
Skeleton Army
Wizard Prince Executioner Bandit
Prince
Minions Valkyrie Wizard Skeleton Army Executioner
Executioner
Valkyrie Skeleton Army Prince Bandit
Bandit
Minions Valkyrie Wizard Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Executioner
Skeleton Army Minions Valkyrie Prince Executioner Bandit
Skeleton Army Prince Minions Valkyrie Executioner Bandit
Skeleton Army Prince Minions Valkyrie Bandit
Valkyrie Skeleton Army Prince
Skeleton Army Minions Valkyrie Executioner Bandit
Minions Wizard Executioner
Valkyrie Bandit
Minions Skeleton Army Prince
Skeleton Army Valkyrie Prince Bandit
Minions Valkyrie Skeleton Army Executioner Wizard Bandit
Minions Executioner Wizard
Skeleton Army Prince Minions Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Executioner Minions Prince
Skeleton Army Prince Bandit
Skeleton Army Prince Bandit
Wizard Minions Valkyrie Skeleton Army Prince Executioner
Minions Valkyrie Wizard Skeleton Army Prince Executioner Bandit
Valkyrie Wizard Executioner Minions Bandit
Prince
Valkyrie Wizard Skeleton Army Minions Prince Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince Bandit
Bandit Valkyrie Wizard Prince Executioner
Skeleton Army Bandit Minions Valkyrie Prince
Valkyrie Skeleton Army Prince Bandit
Valkyrie Skeleton Army Prince Executioner Bandit
Wizard Executioner Minions
Skeleton Army Prince Minions Valkyrie Bandit
Valkyrie Skeleton Army Prince
Minions Valkyrie Skeleton Army Prince Bandit
Skeleton Army
Minions Valkyrie Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Wizard Executioner Bandit
Wizard Valkyrie Skeleton Army Executioner
Skeleton Army Minions Valkyrie Prince Executioner
Minions Valkyrie Executioner Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Executioner Bandit
Bandit
Valkyrie Prince
Wizard Executioner Valkyrie
Wizard Executioner Minions
Wizard Executioner
Wizard Executioner
Wizard Bandit
Minions Prince
Valkyrie Wizard Prince Bandit
Wizard Executioner
Executioner Bandit
Minions Bandit
Prince
Wizard Executioner Bandit
Wizard Executioner Bandit
Minions
Wizard Prince Executioner Bandit
Valkyrie Wizard
Minions Prince
Wizard
Prince
Valkyrie Wizard Executioner
Wizard Executioner Bandit
Wizard Prince Bandit
Bandit
Wizard Executioner
Minions Wizard
Wizard Bandit
Prince
Wizard
Minions Skeleton Army Prince Bandit
Wizard Executioner
Valkyrie Wizard Prince Executioner
Wizard Executioner
Prince Executioner
Minions
Executioner
Prince Executioner Bandit

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