My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Ram Rider Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Ram Rider Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Giant Skeleton Ram Rider Mighty Miner
Giant Snowball
Minions Goblin Barrel Ram Rider Mighty Miner
Zap
Minions Goblin Barrel Ram Rider Mighty Miner
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Giant Skeleton
The Log
Goblin Barrel Giant Skeleton Ram Rider
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Valkyrie Wizard Goblin Barrel Giant Skeleton Ram Rider
Fireball
Minions Wizard Goblin Barrel Ram Rider Mighty Miner
Poison
Minions Wizard
Lightning
Valkyrie Wizard Ram Rider Mighty Miner
Rocket
Valkyrie Wizard Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Valkyrie Mighty Miner Wizard Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Barrel Valkyrie Mighty Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Valkyrie Giant Skeleton Ram Rider
Valkyrie
Goblin Barrel Minions Wizard Giant Skeleton Ram Rider
Wizard
Valkyrie Giant Skeleton Ram Rider Mega Knight
Goblin Barrel
Valkyrie Mighty Miner Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Minions Valkyrie Wizard Goblin Barrel
Ram Rider
Minions Valkyrie Wizard Goblin Barrel Mega Knight
Mega Knight
Minions Wizard Goblin Barrel Ram Rider
Mighty Miner
Goblin Barrel

Defense Synergies 1 7

Minions
Valkyrie Giant Skeleton Ram Rider Mega Knight
Valkyrie
Minions Wizard
Wizard
Valkyrie Giant Skeleton Mega Knight Mighty Miner
Goblin Barrel
Giant Skeleton
Minions Wizard
Ram Rider
Minions
Mega Knight
Minions Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Ram Rider
Minions Valkyrie Ram Rider Mega Knight
Ram Rider Mega Knight Minions Valkyrie Giant Skeleton
Minions Valkyrie Ram Rider Mega Knight
Valkyrie Giant Skeleton Mega Knight
Minions Valkyrie Mega Knight
Minions Ram Rider Wizard
Valkyrie Giant Skeleton Ram Rider Mega Knight
Mighty Miner Minions
Valkyrie Giant Skeleton Mega Knight
Minions Valkyrie Wizard Giant Skeleton Ram Rider Mega Knight
Minions Wizard Ram Rider
Mega Knight Minions Valkyrie Wizard Giant Skeleton Ram Rider
Valkyrie Wizard Mega Knight Minions
Ram Rider Mega Knight
Ram Rider Mega Knight
Wizard Mega Knight Minions Valkyrie
Mega Knight Minions Valkyrie Wizard Ram Rider
Valkyrie Wizard Minions Giant Skeleton Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Mega Knight Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Giant Skeleton
Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight Minions Valkyrie Ram Rider
Valkyrie Giant Skeleton Mega Knight Ram Rider
Giant Skeleton Valkyrie Ram Rider Mega Knight Mighty Miner
Wizard Minions Ram Rider
Minions Valkyrie Giant Skeleton Ram Rider
Giant Skeleton Mega Knight Mighty Miner Valkyrie
Giant Skeleton Mega Knight Minions Valkyrie
Mega Knight Minions Valkyrie Giant Skeleton
Mega Knight Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Wizard Ram Rider
Wizard Valkyrie Mega Knight
Minions Valkyrie Giant Skeleton Mighty Miner
Minions Valkyrie Mega Knight Wizard Giant Skeleton Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Ram Rider
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie Mega Knight
Wizard Minions Ram Rider
Wizard
Wizard Ram Rider
Wizard Ram Rider
Minions
Valkyrie Wizard Ram Rider
Wizard
Minions
Wizard
Wizard Mega Knight
Minions
Wizard Mega Knight
Valkyrie Wizard Mega Knight
Minions Giant Skeleton Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Wizard Ram Rider
Wizard Ram Rider Mega Knight
Wizard
Minions Wizard
Wizard Mega Knight
Mighty Miner Giant Skeleton Mega Knight
Wizard
Minions
Wizard Ram Rider
Valkyrie Wizard Mega Knight
Wizard
Giant Skeleton
Mega Knight
Minions Giant Skeleton
Giant Skeleton Mega Knight

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