My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Zappies Balloon P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Fisherman
Giant Snowball
Minions Tombstone Zappies Balloon Fisherman
Zap
Minions Tombstone Zappies Balloon Fisherman
Barbarian Barrel
Tombstone Zappies
The Log
Tombstone Zappies Fisherman
Earthquake
Tombstone Zappies
Arrows
Minions Tombstone Zappies
Royal Delivery
Minions Zappies Balloon P.E.K.K.A Fisherman
Fireball
Minions Tombstone Zappies Balloon Fisherman
Poison
Minions Tombstone Zappies Balloon Fisherman
Lightning
Tombstone Balloon Fisherman
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tombstone Tornado Fisherman Fireball Zappies Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Tombstone Tornado Fisherman

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Balloon P.E.K.K.A Fisherman
Tombstone
Fireball
Tornado
Zappies
Balloon P.E.K.K.A
Tornado
Fireball P.E.K.K.A Balloon
Balloon
Minions Zappies Tornado Fisherman
P.E.K.K.A
Tornado Minions Zappies Fisherman
Fisherman
Minions Balloon P.E.K.K.A

Defense Synergies 2 11

Minions
Tombstone Zappies P.E.K.K.A Fisherman
Tombstone
Minions Fireball Zappies
Fireball
Tornado Tombstone Zappies
Zappies
Minions Tombstone Fireball Tornado P.E.K.K.A Fisherman
Tornado
Fireball P.E.K.K.A Zappies
Balloon
P.E.K.K.A
Tornado Minions Zappies Fisherman
Fisherman
Minions Zappies P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball Zappies
P.E.K.K.A Minions Tombstone Zappies Fisherman
Tornado P.E.K.K.A Fisherman Minions Tombstone Zappies
P.E.K.K.A Minions Tombstone Zappies Fisherman
Tombstone Fireball Tornado P.E.K.K.A
Fireball Tornado Minions Zappies
Minions Tornado Tombstone Fireball Zappies
Fireball P.E.K.K.A
Zappies P.E.K.K.A Minions Tombstone Tornado Fisherman
Tornado Zappies Fisherman
Minions Tombstone Fireball Zappies Tornado Fisherman
Minions Fireball Zappies Tornado
Tombstone P.E.K.K.A Minions Fireball Zappies
Fireball Minions Tombstone Zappies Tornado P.E.K.K.A
P.E.K.K.A Tombstone Zappies
Tornado Fireball Zappies P.E.K.K.A Fisherman
Minions Tombstone Fireball Zappies Tornado P.E.K.K.A Fisherman
Tombstone Fireball Minions Zappies Tornado Fisherman
Tornado Minions Tombstone Fireball Zappies Fisherman
P.E.K.K.A Zappies Tornado Fisherman
Minions Fireball Zappies P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Zappies P.E.K.K.A Fisherman
Fireball Fisherman
Tombstone Zappies P.E.K.K.A Minions Fisherman
P.E.K.K.A Fireball Zappies Tornado Fisherman
P.E.K.K.A Tombstone Zappies Fisherman
Fireball Minions Zappies Tornado
P.E.K.K.A Minions Tombstone Fireball Zappies
P.E.K.K.A Zappies Fisherman
P.E.K.K.A Minions Tombstone Fireball Zappies Tornado
P.E.K.K.A Tombstone Zappies
P.E.K.K.A Minions Tombstone Zappies
P.E.K.K.A Fireball Tornado
P.E.K.K.A Tombstone Fireball Zappies
Fireball Zappies
Tombstone Zappies Minions Fireball Tornado P.E.K.K.A Fisherman
Minions Fireball Zappies P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Fisherman
Fireball
Fireball
Fireball
Fireball Minions Tornado
Tornado
Fireball Tornado
Fireball Tornado Fisherman
Minions Fireball Tornado Fisherman
Fireball Tornado Fisherman
Fireball Tornado
Fireball Fisherman
Minions Fireball Fisherman
Fireball Fisherman
Fireball
Fireball
Fireball Tornado
Minions Fisherman
Fireball Fisherman
Fireball Tornado
Minions Fireball
Fireball Tornado
Tornado Fisherman
Fireball
Tornado Fireball
Fisherman
Fireball Tornado Fisherman
Fireball Tornado Fisherman
Fireball Tornado Fisherman
Fireball Tornado
Minions Fireball Zappies
Fireball
Fireball
Fireball Zappies
P.E.K.K.A
Fireball
Minions Tombstone Fireball Zappies
Fireball Zappies Tornado
Fireball
Fireball
Fireball
Fireball Tornado
P.E.K.K.A
Minions Fireball Zappies Tornado
Fireball Zappies Tornado
Fireball Tornado

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