My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Giant Skeleton Sparky
Giant Snowball
Minions Royal Hogs
Zap
Minions Royal Hogs Sparky
Barbarian Barrel
Tesla Valkyrie Wizard Royal Hogs Giant Skeleton Sparky
The Log
Royal Hogs Giant Skeleton Sparky
Earthquake
Tesla Royal Hogs
Arrows
Minions Royal Hogs
Royal Delivery
Minions Valkyrie Wizard Royal Hogs Giant Skeleton Sparky
Fireball
Minions Tesla Wizard Royal Hogs Sparky
Poison
Minions Wizard Royal Hogs Sparky
Lightning
Tesla Valkyrie Wizard Sparky
Rocket
Valkyrie Wizard Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Tesla Valkyrie Wizard Royal Hogs Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Tesla Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Valkyrie Royal Hogs Giant Skeleton Sparky
Tesla
Valkyrie
Minions Wizard Royal Hogs Giant Skeleton Sparky
Wizard
Valkyrie Royal Hogs Rage Giant Skeleton Sparky
Royal Hogs
Minions Valkyrie Wizard
Rage
Minions Sparky Wizard Giant Skeleton
Giant Skeleton
Minions Valkyrie Wizard Rage Sparky
Sparky
Rage Minions Valkyrie Wizard Giant Skeleton

Defense Synergies 1 7

Minions
Valkyrie Tesla Giant Skeleton
Tesla
Minions Valkyrie Wizard
Valkyrie
Minions Tesla Wizard Sparky
Wizard
Tesla Valkyrie Giant Skeleton
Royal Hogs
Rage
Giant Skeleton
Minions Wizard
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Valkyrie Wizard Sparky
Sparky Minions Tesla Valkyrie
Tesla Sparky Minions Valkyrie Giant Skeleton
Tesla Sparky Minions Valkyrie
Valkyrie Giant Skeleton Sparky
Minions Tesla Valkyrie
Minions Tesla Wizard
Tesla Valkyrie Giant Skeleton Sparky
Tesla Sparky Minions
Tesla Valkyrie Giant Skeleton Sparky
Minions Valkyrie Tesla Wizard Giant Skeleton
Minions Tesla Wizard
Tesla Sparky Minions Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Sparky Minions Tesla
Sparky Tesla
Tesla Sparky
Tesla Wizard Sparky Minions Valkyrie
Tesla Minions Valkyrie Wizard
Valkyrie Wizard Minions Tesla Giant Skeleton
Sparky Tesla
Valkyrie Wizard Minions Tesla Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Giant Skeleton Sparky
Tesla Valkyrie Wizard
Giant Skeleton Minions Valkyrie Sparky
Valkyrie Giant Skeleton Tesla Sparky
Giant Skeleton Tesla Valkyrie Sparky
Wizard Minions Tesla
Sparky Minions Tesla Valkyrie Giant Skeleton
Giant Skeleton Tesla Valkyrie Sparky
Giant Skeleton Minions Valkyrie Sparky
Tesla Sparky
Minions Tesla Valkyrie Giant Skeleton Sparky
Valkyrie Giant Skeleton
Giant Skeleton Tesla Valkyrie Wizard Sparky
Wizard Tesla Valkyrie Sparky
Tesla Sparky Minions Valkyrie Giant Skeleton
Minions Valkyrie Tesla Wizard Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton Sparky
Giant Skeleton Sparky
Valkyrie Giant Skeleton Sparky
Wizard Valkyrie Sparky
Wizard Minions
Wizard Sparky
Wizard
Wizard
Minions Sparky
Valkyrie Wizard Sparky
Wizard
Sparky
Minions
Sparky
Wizard Sparky
Wizard Sparky
Sparky
Minions Sparky
Wizard Sparky
Valkyrie Wizard
Minions Giant Skeleton Sparky
Wizard
Sparky
Valkyrie Wizard Sparky
Wizard Sparky
Wizard Sparky
Sparky
Wizard Sparky
Minions Wizard
Sparky
Wizard Sparky
Sparky
Giant Skeleton Sparky
Wizard Sparky
Minions
Wizard
Valkyrie Wizard Sparky
Wizard
Giant Skeleton Sparky
Sparky
Minions Giant Skeleton Sparky
Giant Skeleton Sparky

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