My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Giant Skeleton Miner
Giant Snowball
Minions Clone Witch Miner
Zap
Minions Clone Witch
Barbarian Barrel
Tesla Valkyrie Clone Witch Giant Skeleton
The Log
Clone Witch Giant Skeleton
Earthquake
Tesla Clone Witch
Arrows
Minions Clone Witch
Royal Delivery
Minions Valkyrie Clone Witch Giant Skeleton Miner
Fireball
Minions Tesla Clone Witch
Poison
Minions Clone Witch
Lightning
Tesla Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Clone Miner Tesla Valkyrie Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Clone Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Valkyrie Clone Giant Skeleton
Tesla
Valkyrie
Minions Witch Giant Skeleton
Mirror
Miner Giant Skeleton
Clone
Giant Skeleton Minions Witch
Witch
Valkyrie Clone Giant Skeleton Miner
Giant Skeleton
Clone Minions Valkyrie Mirror Witch Miner
Miner
Minions Mirror Witch Giant Skeleton

Defense Synergies 2 6

Minions
Valkyrie Tesla Giant Skeleton
Tesla
Mirror Minions Valkyrie
Valkyrie
Minions Tesla Mirror Witch
Mirror
Tesla Valkyrie
Clone
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Minions Witch
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Valkyrie
Minions Tesla Valkyrie Witch
Tesla Witch Minions Valkyrie Giant Skeleton
Tesla Witch Minions Valkyrie
Valkyrie Giant Skeleton
Minions Tesla Valkyrie
Minions Tesla Witch
Tesla Valkyrie Giant Skeleton
Tesla Witch Minions
Tesla Valkyrie Giant Skeleton Miner
Minions Valkyrie Witch Tesla Giant Skeleton
Minions Tesla Witch
Tesla Minions Valkyrie Witch Giant Skeleton
Valkyrie Minions Tesla Witch
Tesla
Tesla
Tesla Minions Valkyrie Witch
Tesla Minions Valkyrie Witch
Valkyrie Witch Minions Tesla Giant Skeleton
Tesla
Valkyrie Minions Tesla Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Witch Giant Skeleton
Tesla Valkyrie Miner
Giant Skeleton Minions Valkyrie Witch
Valkyrie Giant Skeleton Tesla
Giant Skeleton Tesla Valkyrie Witch
Minions Tesla Witch
Minions Tesla Valkyrie Witch Giant Skeleton
Giant Skeleton Tesla Valkyrie
Giant Skeleton Minions Valkyrie Witch
Witch Tesla
Minions Tesla Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Tesla Valkyrie Witch
Tesla Valkyrie Witch
Tesla Witch Minions Valkyrie Giant Skeleton
Minions Valkyrie Tesla Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Miner
Giant Skeleton Miner
Valkyrie Giant Skeleton
Valkyrie
Minions Witch
Witch
Miner
Minions
Miner Valkyrie
Miner
Minions
Witch
Minions
Valkyrie Witch Miner
Minions Giant Skeleton
Valkyrie Witch
Witch
Miner Witch
Witch Miner
Miner
Witch
Minions Witch
Miner
Giant Skeleton
Minions Witch
Witch
Miner Valkyrie
Giant Skeleton
Minions Witch Giant Skeleton
Witch
Witch Giant Skeleton Miner

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