My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Ice Golem Fisherman Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Goblin Barrel Fisherman
Giant Snowball
Minions Skeleton Barrel Goblin Barrel Fisherman
Zap
Minions Skeleton Barrel Goblin Barrel Fisherman
Barbarian Barrel
Skeleton Barrel Tesla Goblin Barrel
The Log
Skeleton Barrel Goblin Barrel Fisherman
Earthquake
Tesla Goblin Barrel
Arrows
Minions Skeleton Barrel Goblin Barrel
Royal Delivery
Minions Skeleton Barrel Goblin Barrel Fisherman
Fireball
Minions Skeleton Barrel Tesla Goblin Barrel Fisherman
Poison
Minions Skeleton Barrel Fisherman
Lightning
Tesla Ice Golem Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Skeleton Barrel Goblin Barrel Void Fisherman Tesla Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Minions Skeleton Barrel Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Skeleton Barrel Ice Golem Fisherman
Skeleton Barrel
Goblin Barrel Minions Ice Golem Fisherman Golden Knight
Tesla
Ice Golem
Goblin Barrel Minions Skeleton Barrel
Goblin Barrel
Skeleton Barrel Ice Golem Golden Knight
Void
Fisherman
Minions Skeleton Barrel
Golden Knight
Skeleton Barrel Goblin Barrel

Defense Synergies 2 4

Minions
Ice Golem Tesla Fisherman Golden Knight
Skeleton Barrel
Tesla
Ice Golem Minions
Ice Golem
Minions Tesla Fisherman
Goblin Barrel
Void
Fisherman
Minions Ice Golem
Golden Knight
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Tesla Ice Golem Void Golden Knight
Minions Tesla Fisherman
Tesla Fisherman Minions Void
Tesla Minions Fisherman
Minions Tesla
Minions Tesla Void
Skeleton Barrel Tesla Ice Golem Void Golden Knight
Tesla Minions Fisherman
Tesla Ice Golem Fisherman
Minions Tesla Ice Golem Fisherman
Minions Tesla
Tesla Minions
Minions Tesla Golden Knight
Tesla
Tesla Fisherman
Tesla Minions Fisherman
Tesla Minions Fisherman Golden Knight
Minions Tesla Ice Golem Fisherman
Tesla Fisherman
Minions Tesla Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Void Fisherman
Void Skeleton Barrel Tesla Ice Golem Fisherman
Minions Ice Golem Fisherman Golden Knight
Tesla Ice Golem Fisherman
Tesla Fisherman
Minions Skeleton Barrel Tesla Ice Golem
Minions Tesla Ice Golem Void
Tesla Fisherman
Void Minions Ice Golem
Tesla
Minions Tesla Golden Knight
Void
Tesla Ice Golem Golden Knight
Tesla
Tesla Minions Ice Golem Fisherman Golden Knight
Minions Tesla Ice Golem Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Ice Golem Golden Knight
Void Skeleton Barrel Fisherman Golden Knight
Skeleton Barrel Void
Skeleton Barrel Ice Golem Void
Minions Skeleton Barrel Ice Golem
Skeleton Barrel Ice Golem
Void Skeleton Barrel Fisherman Golden Knight
Minions Void Fisherman
Void Skeleton Barrel Fisherman Golden Knight
Void
Skeleton Barrel Ice Golem Void Fisherman Golden Knight
Minions Skeleton Barrel Void Fisherman
Skeleton Barrel Ice Golem Fisherman
Skeleton Barrel Golden Knight
Skeleton Barrel
Minions Fisherman
Void Skeleton Barrel Fisherman
Skeleton Barrel Golden Knight
Minions Void
Void
Void Fisherman
Skeleton Barrel Void
Ice Golem
Fisherman
Void Skeleton Barrel Fisherman Golden Knight
Void Skeleton Barrel Fisherman Golden Knight
Void Skeleton Barrel Fisherman Golden Knight
Ice Golem
Minions Skeleton Barrel Void
Void
Void
Void
Skeleton Barrel Minions Void
Void
Skeleton Barrel Ice Golem
Void
Minions Golden Knight
Void
Void Skeleton Barrel Golden Knight

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