My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Goblin Hut Witch Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Goblin Barrel Giant Skeleton
Giant Snowball
Minions Battle Ram Furnace Goblin Hut Goblin Barrel Witch
Zap
Minions Battle Ram Furnace Goblin Hut Goblin Barrel Witch
Barbarian Barrel
Battle Ram Furnace Goblin Hut Goblin Barrel Witch Giant Skeleton
The Log
Battle Ram Furnace Goblin Hut Goblin Barrel Witch Giant Skeleton
Earthquake
Furnace Goblin Hut Goblin Barrel Witch
Arrows
Minions Furnace Goblin Hut Goblin Barrel Witch
Royal Delivery
Minions Battle Ram Goblin Hut Goblin Barrel Witch Giant Skeleton
Fireball
Minions Battle Ram Furnace Goblin Hut Goblin Barrel Witch
Poison
Minions Furnace Goblin Hut Witch
Lightning
Battle Ram Furnace Goblin Hut Witch
Rocket
Furnace Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Battle Ram Furnace Goblin Hut Witch Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Barrel Battle Ram Furnace

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Giant Skeleton Golem
Battle Ram
Minions Furnace Goblin Hut Goblin Barrel Witch
Furnace
Battle Ram Goblin Hut Goblin Barrel Giant Skeleton Golem
Goblin Hut
Battle Ram Furnace Goblin Barrel Giant Skeleton Golem
Goblin Barrel
Battle Ram Furnace Goblin Hut Giant Skeleton Golem
Witch
Battle Ram Giant Skeleton Golem
Giant Skeleton
Minions Furnace Goblin Hut Goblin Barrel Witch
Golem
Minions Furnace Goblin Hut Goblin Barrel Witch

Defense Synergies 0 4

Minions
Giant Skeleton
Battle Ram
Furnace
Goblin Hut
Goblin Hut
Furnace Giant Skeleton
Goblin Barrel
Witch
Giant Skeleton
Giant Skeleton
Minions Goblin Hut Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut
Minions Furnace Goblin Hut Witch
Furnace Goblin Hut Witch Minions Giant Skeleton
Goblin Hut Witch Minions Furnace
Giant Skeleton
Minions Furnace
Minions Furnace Goblin Hut Witch
Giant Skeleton
Witch Minions Furnace Goblin Hut
Giant Skeleton
Minions Witch Furnace Goblin Hut Giant Skeleton
Minions Furnace Goblin Hut Witch
Furnace Goblin Hut Minions Witch Giant Skeleton
Minions Furnace Goblin Hut Witch
Furnace Goblin Hut
Furnace Goblin Hut
Minions Furnace Goblin Hut Witch
Minions Furnace Goblin Hut Witch
Furnace Witch Minions Goblin Hut Giant Skeleton
Goblin Hut
Minions Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Goblin Hut Witch Giant Skeleton
Giant Skeleton Minions Furnace Goblin Hut Witch
Giant Skeleton
Giant Skeleton Goblin Hut Witch
Furnace Minions Goblin Hut Witch
Minions Furnace Goblin Hut Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Minions Goblin Hut Witch
Witch Goblin Hut
Minions Goblin Hut Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Witch
Furnace Witch
Goblin Hut Witch Minions Furnace Giant Skeleton
Minions Goblin Hut Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Goblin Hut Giant Skeleton
Giant Skeleton
Furnace
Minions Furnace Witch
Furnace Witch
Minions
Goblin Hut
Minions
Furnace Goblin Hut
Furnace Goblin Hut Witch
Furnace Goblin Hut
Minions
Witch
Minions Giant Skeleton
Furnace Witch
Witch
Witch
Witch
Furnace Witch
Minions Goblin Hut Witch
Giant Skeleton
Minions Goblin Hut Witch
Witch
Giant Skeleton
Minions Witch Giant Skeleton
Witch
Witch Giant Skeleton

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