My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Prince
Giant Snowball
Bomber Minions
Zap
Bomber Minions Prince
Barbarian Barrel
Bomber Wizard Royal Ghost
The Log
Bomber Prince
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Wizard Prince Royal Ghost
Fireball
Bomber Minions Wizard
Poison
Bomber Minions Wizard
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Freeze Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Minions Royal Ghost Freeze Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Minions

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Prince
Arrows
Freeze Prince
Minions
Rage Bomber Prince
Wizard
Rage Prince Royal Ghost
Rage
Minions Wizard Prince
Freeze
Arrows
Prince
Bomber Arrows Minions Wizard Rage Royal Ghost
Royal Ghost
Wizard Prince

Defense Synergies 0 7

Bomber
Royal Ghost
Arrows
Prince
Minions
Freeze Prince
Wizard
Freeze Prince Royal Ghost
Rage
Freeze
Minions Wizard
Prince
Arrows Minions Wizard
Royal Ghost
Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard
Bomber Minions Prince
Prince Bomber Minions Freeze
Prince Bomber Minions
Bomber Arrows Prince
Arrows Freeze Bomber Minions Royal Ghost
Minions Arrows Wizard Freeze
Arrows
Minions Prince
Bomber Prince Royal Ghost
Minions Bomber Arrows Wizard Freeze Royal Ghost
Arrows Minions Wizard
Prince Bomber Minions Wizard Freeze
Bomber Wizard Arrows Minions Freeze Prince Royal Ghost
Prince
Freeze Prince
Wizard Bomber Arrows Minions Prince
Arrows Bomber Minions Wizard Prince Royal Ghost
Arrows Wizard Freeze Bomber Minions Royal Ghost
Prince
Bomber Wizard Royal Ghost Arrows Minions Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Royal Ghost
Bomber Arrows Wizard Prince Royal Ghost
Minions Prince
Prince
Prince
Arrows Wizard Minions Freeze
Prince Minions
Prince
Freeze Minions Prince
Minions Prince
Arrows Prince
Prince Wizard
Wizard Bomber
Bomber Minions Freeze Prince
Arrows Minions Bomber Wizard Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Freeze Prince
Bomber Wizard Arrows
Arrows Wizard Minions Freeze
Bomber Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Minions Prince
Arrows Wizard Prince
Arrows Wizard
Arrows Minions Freeze
Arrows Prince
Bomber Arrows Wizard
Arrows Wizard
Arrows Freeze
Bomber Minions
Bomber Arrows Wizard Prince
Bomber Arrows Wizard
Minions Prince
Arrows Wizard
Prince
Arrows
Arrows Freeze Bomber Wizard
Arrows Wizard Royal Ghost
Arrows Wizard Prince
Arrows
Arrows Wizard
Minions Wizard Freeze
Bomber Arrows Wizard
Arrows Freeze
Prince
Arrows Wizard
Minions Freeze Prince
Arrows Wizard
Freeze
Arrows
Wizard Prince
Arrows Bomber Wizard
Arrows
Prince
Minions Freeze
Freeze Prince Royal Ghost

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