My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Executioner Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Executioner Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Witch Prince
Barbarian Barrel
Witch Executioner
The Log
Mini P.E.K.K.A Hog Rider Witch Prince
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Witch Prince Executioner
Fireball
Minions Hog Rider Witch Executioner
Poison
Minions Witch Executioner
Lightning
Mini P.E.K.K.A Witch Prince Executioner Archer Queen
Rocket
Hog Rider Witch Prince Executioner Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mini P.E.K.K.A Hog Rider Witch Prince Executioner Archer Queen Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Minions Mini P.E.K.K.A Hog Rider Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Minions Hog Rider
Hog Rider
Minions Mini P.E.K.K.A Rocket Witch Prince Executioner Archer Queen
Rocket
Hog Rider
Witch
Hog Rider Prince
Prince
Minions Hog Rider Witch
Executioner
Hog Rider
Archer Queen
Hog Rider

Defense Synergies 0 5

Minions
Prince
Mini P.E.K.K.A
Witch Executioner
Hog Rider
Rocket
Witch
Mini P.E.K.K.A Prince
Prince
Minions Witch Executioner
Executioner
Mini P.E.K.K.A Prince
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Executioner
Mini P.E.K.K.A Minions Witch Prince Executioner
Mini P.E.K.K.A Rocket Witch Prince Minions Executioner
Mini P.E.K.K.A Witch Prince Minions
Mini P.E.K.K.A Rocket Prince
Minions Executioner
Minions Rocket Witch Executioner
Rocket
Mini P.E.K.K.A Witch Minions Prince Archer Queen
Mini P.E.K.K.A Prince
Minions Witch Executioner
Minions Executioner Witch
Mini P.E.K.K.A Prince Minions Rocket Witch
Rocket Executioner Minions Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince
Rocket Mini P.E.K.K.A Prince
Minions Mini P.E.K.K.A Witch Prince Executioner
Minions Witch Prince Executioner
Witch Executioner Minions
Mini P.E.K.K.A Prince
Minions Mini P.E.K.K.A Witch Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Rocket Prince Executioner
Minions Mini P.E.K.K.A Rocket Witch Prince
Mini P.E.K.K.A Rocket Prince
Mini P.E.K.K.A Witch Prince Executioner
Rocket Executioner Minions Witch
Mini P.E.K.K.A Rocket Prince Minions Witch
Mini P.E.K.K.A Prince
Rocket Minions Mini P.E.K.K.A Witch Prince
Witch
Minions Mini P.E.K.K.A Witch Prince
Rocket Prince Archer Queen
Mini P.E.K.K.A Rocket Prince Witch Executioner
Witch Executioner
Witch Minions Mini P.E.K.K.A Rocket Prince Executioner Archer Queen
Minions Executioner Mini P.E.K.K.A Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Executioner
Rocket
Rocket Prince
Rocket Executioner
Executioner Minions Rocket Witch
Witch Executioner
Executioner
Rocket Minions Mini P.E.K.K.A Prince
Rocket Prince
Rocket Executioner Archer Queen
Rocket Executioner
Minions Rocket
Prince
Rocket Witch Executioner
Rocket Executioner
Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Prince Executioner
Rocket Witch
Rocket Minions Prince
Rocket
Rocket Prince
Rocket
Witch Executioner
Witch
Witch Executioner
Witch Prince
Rocket
Witch Executioner
Rocket Minions Witch
Mini P.E.K.K.A
Rocket
Rocket
Prince
Rocket
Minions Rocket Witch Prince
Rocket Witch Executioner Archer Queen
Mini P.E.K.K.A Rocket Prince Executioner
Executioner
Rocket Archer Queen
Prince Executioner Archer Queen
Minions Rocket Witch Archer Queen
Rocket Witch Executioner Archer Queen
Rocket Witch Prince Executioner Archer Queen

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