My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Dark Prince Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Clone Dark Prince Balloon Lava Hound
Giant Snowball
Minions Minion Horde Clone Baby Dragon Balloon Lava Hound
Zap
Minions Minion Horde Clone Dark Prince Balloon Lava Hound
Barbarian Barrel
Clone Dark Prince
The Log
Clone Dark Prince
Earthquake
Clone
Arrows
Minions Minion Horde Clone Lava Hound
Royal Delivery
Minions Minion Horde Clone Baby Dragon Dark Prince Balloon Lava Hound
Fireball
Minions Minion Horde Clone Baby Dragon Balloon Lava Hound
Poison
Minions Minion Horde Clone Balloon Lava Hound
Lightning
Baby Dragon Dark Prince Balloon
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Clone Baby Dragon Dark Prince Minion Horde Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Clone Baby Dragon

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Clone Baby Dragon Dark Prince Balloon
Minion Horde
Lava Hound Mirror Clone Dark Prince
Mirror
Minion Horde Balloon
Clone
Balloon Lava Hound Minions Minion Horde Baby Dragon
Baby Dragon
Lava Hound Minions Clone Dark Prince Balloon
Dark Prince
Minions Minion Horde Baby Dragon Balloon
Balloon
Clone Lava Hound Minions Mirror Baby Dragon Dark Prince
Lava Hound
Minions Minion Horde Clone Baby Dragon Balloon

Defense Synergies 1 3

Minions
Baby Dragon Dark Prince
Minion Horde
Mirror
Mirror
Minion Horde
Clone
Baby Dragon
Minions Dark Prince
Dark Prince
Minions Baby Dragon
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Baby Dragon
Minion Horde Minions Dark Prince
Minion Horde Minions Dark Prince
Minion Horde Minions Dark Prince
Dark Prince
Minions Baby Dragon Dark Prince
Minions Minion Horde Baby Dragon
Baby Dragon
Minion Horde Minions
Minion Horde Dark Prince
Minions Minion Horde Baby Dragon Dark Prince
Minions Minion Horde Baby Dragon
Minion Horde Minions Dark Prince
Minions Minion Horde Baby Dragon Dark Prince
Minion Horde
Minion Horde
Minion Horde Minions Dark Prince
Minions Minion Horde Baby Dragon Dark Prince
Baby Dragon Minions Dark Prince
Dark Prince Minions Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Baby Dragon
Minions Minion Horde Dark Prince
Dark Prince Minion Horde
Minion Horde Dark Prince
Minions Minion Horde Baby Dragon
Dark Prince Minions Minion Horde
Minion Horde Dark Prince
Minion Horde Minions Baby Dragon Dark Prince
Minion Horde
Minions Minion Horde Dark Prince
Dark Prince
Dark Prince Minion Horde
Minion Horde Baby Dragon
Minions Minion Horde Baby Dragon Dark Prince
Minions Minion Horde Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Dark Prince
Minion Horde Baby Dragon Dark Prince
Minions Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minions Minion Horde
Minion Horde Dark Prince
Baby Dragon
Baby Dragon
Minions Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minions Minion Horde
Baby Dragon Dark Prince
Baby Dragon
Minions Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon Dark Prince
Minion Horde
Baby Dragon
Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Minions Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Minions Dark Prince
Baby Dragon
Minion Horde Baby Dragon Dark Prince
Baby Dragon
Minion Horde Dark Prince
Minions Minion Horde Baby Dragon
Baby Dragon Dark Prince

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