My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Skeleton Inferno Dragon
Giant Snowball
Minions Minion Horde Inferno Dragon Lumberjack
Zap
Minions Minion Horde Inferno Dragon
Barbarian Barrel
Wizard Giant Skeleton Lumberjack
The Log
Giant Skeleton Lumberjack
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Wizard Giant Skeleton Inferno Dragon Lumberjack
Fireball
Minions Minion Horde Wizard Inferno Dragon Lumberjack
Poison
Minions Minion Horde Wizard
Lightning
Wizard Inferno Dragon Lumberjack
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Fireball Inferno Dragon Lumberjack Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Fireball Inferno Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Giant Skeleton Inferno Dragon Lumberjack
Minion Horde
Rage Giant Skeleton Lumberjack
Fireball
Wizard
Rage Giant Skeleton Lumberjack
Rage
Minions Minion Horde Wizard Giant Skeleton
Giant Skeleton
Minions Minion Horde Wizard Rage Lumberjack
Inferno Dragon
Minions
Lumberjack
Minions Minion Horde Wizard Giant Skeleton

Defense Synergies 0 6

Minions
Giant Skeleton Lumberjack
Minion Horde
Fireball
Lumberjack
Wizard
Giant Skeleton Lumberjack
Rage
Giant Skeleton
Minions Wizard Lumberjack
Inferno Dragon
Lumberjack
Minions Fireball Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Wizard
Minion Horde Inferno Dragon Lumberjack Minions
Minion Horde Lumberjack Minions Giant Skeleton Inferno Dragon
Minion Horde Inferno Dragon Lumberjack Minions
Fireball Giant Skeleton Lumberjack
Fireball Minions Lumberjack
Minions Minion Horde Inferno Dragon Fireball Wizard
Fireball Giant Skeleton
Minion Horde Inferno Dragon Minions Lumberjack
Minion Horde Giant Skeleton Lumberjack
Minions Minion Horde Fireball Wizard Giant Skeleton Lumberjack
Minions Minion Horde Inferno Dragon Fireball Wizard
Minion Horde Lumberjack Minions Fireball Wizard Giant Skeleton
Fireball Wizard Minions Minion Horde Lumberjack
Inferno Dragon Minion Horde Lumberjack
Minion Horde Fireball Inferno Dragon Lumberjack
Minion Horde Wizard Minions Fireball Lumberjack
Fireball Minions Minion Horde Wizard Lumberjack
Wizard Minions Fireball Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Minions Minion Horde Fireball Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Giant Skeleton
Fireball Wizard Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Minions Minion Horde
Giant Skeleton Lumberjack Minion Horde Fireball
Giant Skeleton Minion Horde Inferno Dragon Lumberjack
Fireball Wizard Minions Minion Horde
Minions Minion Horde Fireball Giant Skeleton Lumberjack
Giant Skeleton Minion Horde Inferno Dragon Lumberjack
Minion Horde Giant Skeleton Minions Fireball Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minions Minion Horde Giant Skeleton Lumberjack
Fireball Giant Skeleton
Giant Skeleton Minion Horde Fireball Wizard Lumberjack
Wizard Minion Horde Fireball
Minions Minion Horde Fireball Giant Skeleton Inferno Dragon Lumberjack
Minions Minion Horde Fireball Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Minion Horde
Fireball Wizard Minions Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minions Minion Horde Fireball Lumberjack
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minions Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minions Minion Horde
Fireball Wizard
Fireball Wizard
Minions Minion Horde Fireball Giant Skeleton
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Inferno Dragon
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minions Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball Wizard
Minion Horde Minions Fireball
Fireball Wizard
Fireball
Fireball Minion Horde Wizard Lumberjack
Fireball Wizard
Fireball Giant Skeleton
Minion Horde
Minions Minion Horde Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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