My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Witch Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang Witch Lumberjack
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Tesla Witch Magic Archer Lumberjack
The Log
Goblin Gang Witch Lumberjack
Earthquake
Goblin Gang Tesla Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Witch Magic Archer Lumberjack
Fireball
Minions Goblin Gang Tesla Witch Magic Archer Lumberjack
Poison
Minions Goblin Gang Witch Magic Archer
Lightning
Tesla Witch Magic Archer Lumberjack
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Tesla Fireball Magic Archer Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Tesla Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Lumberjack
Goblin Gang
Giant
Tesla
Fireball
Giant Magic Archer
Giant
Minions Goblin Gang Fireball Witch Magic Archer Lumberjack
Witch
Giant Lumberjack
Magic Archer
Fireball Giant Lumberjack
Lumberjack
Minions Giant Witch Magic Archer

Defense Synergies 1 9

Minions
Tesla Lumberjack
Goblin Gang
Tesla Magic Archer Lumberjack
Tesla
Goblin Gang Minions Fireball Magic Archer
Fireball
Tesla Lumberjack
Giant
Witch
Lumberjack
Magic Archer
Goblin Gang Tesla Lumberjack
Lumberjack
Minions Goblin Gang Fireball Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Magic Archer
Lumberjack Minions Goblin Gang Tesla Witch
Goblin Gang Tesla Witch Lumberjack Minions
Tesla Witch Lumberjack Minions Goblin Gang
Fireball Lumberjack
Goblin Gang Fireball Minions Tesla Magic Archer Lumberjack
Minions Tesla Goblin Gang Fireball Witch Magic Archer
Tesla Fireball Magic Archer
Tesla Witch Minions Goblin Gang Lumberjack
Goblin Gang Tesla Lumberjack
Minions Goblin Gang Witch Tesla Fireball Magic Archer Lumberjack
Minions Tesla Goblin Gang Fireball Witch Magic Archer
Tesla Lumberjack Minions Goblin Gang Fireball Witch
Fireball Minions Goblin Gang Tesla Witch Magic Archer Lumberjack
Goblin Gang Tesla Lumberjack
Goblin Gang Tesla Fireball Lumberjack
Tesla Minions Goblin Gang Fireball Witch Lumberjack
Tesla Fireball Minions Goblin Gang Witch Magic Archer Lumberjack
Witch Minions Tesla Fireball Magic Archer Lumberjack
Tesla Lumberjack
Goblin Gang Minions Tesla Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Tesla Fireball Witch
Fireball Goblin Gang Tesla Magic Archer Lumberjack
Goblin Gang Lumberjack Minions Witch
Goblin Gang Lumberjack Tesla Fireball
Goblin Gang Tesla Witch Lumberjack
Fireball Minions Goblin Gang Tesla Witch Magic Archer
Goblin Gang Minions Tesla Fireball Witch Lumberjack
Tesla Lumberjack
Minions Fireball Witch Magic Archer
Witch Goblin Gang Tesla
Minions Tesla Witch Lumberjack
Fireball
Goblin Gang Tesla Fireball Witch Lumberjack
Tesla Fireball Witch Magic Archer
Goblin Gang Tesla Witch Minions Fireball Magic Archer Lumberjack
Minions Tesla Fireball Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Minions Witch Magic Archer
Witch Magic Archer
Fireball Magic Archer
Fireball
Minions Goblin Gang Fireball Lumberjack
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Magic Archer
Fireball Magic Archer
Fireball Witch Magic Archer
Magic Archer Fireball
Fireball
Minions
Fireball Magic Archer
Fireball Witch Magic Archer
Minions Fireball Magic Archer
Fireball
Fireball
Fireball Witch Magic Archer
Witch
Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball Magic Archer
Fireball Witch Magic Archer
Minions Fireball Witch
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Goblin Gang Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball
Fireball Goblin Gang Magic Archer Lumberjack
Fireball Magic Archer
Fireball
Minions Goblin Gang Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball Witch Magic Archer

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