My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Rascals Hunter Ice Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Hunter Ice Wizard Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Minions Goblin Gang Hog Rider Inferno Dragon
Zap
Minions Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Rascals Hunter Ice Wizard
The Log
Goblin Gang Rascals Hog Rider Hunter
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang Rascals
Royal Delivery
Minions Goblin Gang Rascals Hog Rider Hunter Ice Wizard Inferno Dragon Mother Witch
Fireball
Minions Goblin Gang Rascals Hog Rider Hunter Ice Wizard Inferno Dragon Mother Witch
Poison
Minions Goblin Gang Rascals Hunter Ice Wizard Mother Witch
Lightning
Hunter Ice Wizard Inferno Dragon Mother Witch
Rocket
Rascals Hog Rider Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Ice Wizard Hog Rider Hunter Inferno Dragon Mother Witch Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Ice Wizard Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rascals Inferno Dragon
Goblin Gang
Hog Rider
Rascals
Minions Hog Rider
Hog Rider
Minions Goblin Gang Rascals Hunter Mother Witch
Hunter
Hog Rider
Ice Wizard
Inferno Dragon
Minions
Mother Witch
Hog Rider

Defense Synergies 0 9

Minions
Hunter Ice Wizard
Goblin Gang
Rascals Ice Wizard Inferno Dragon
Rascals
Goblin Gang Mother Witch
Hog Rider
Hunter
Minions Ice Wizard
Ice Wizard
Minions Goblin Gang Hunter Inferno Dragon Mother Witch
Inferno Dragon
Goblin Gang Ice Wizard
Mother Witch
Rascals Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Hunter Inferno Dragon Minions Goblin Gang Rascals Ice Wizard
Goblin Gang Hunter Minions Rascals Ice Wizard Inferno Dragon
Hunter Inferno Dragon Minions Goblin Gang Rascals Ice Wizard
Goblin Gang Minions Rascals Hunter Ice Wizard Mother Witch
Minions Hunter Inferno Dragon Goblin Gang Rascals Ice Wizard
Rascals
Hunter Inferno Dragon Minions Goblin Gang Rascals Ice Wizard
Goblin Gang Rascals Hunter Ice Wizard
Minions Goblin Gang Ice Wizard Mother Witch Rascals Hunter
Minions Hunter Inferno Dragon Goblin Gang Rascals Ice Wizard
Hunter Minions Goblin Gang Rascals Ice Wizard
Minions Goblin Gang Rascals Hunter
Inferno Dragon Goblin Gang Rascals Hunter
Goblin Gang Rascals Hunter Inferno Dragon
Minions Goblin Gang Rascals Hunter
Minions Goblin Gang Rascals Hunter Ice Wizard
Hunter Minions Rascals Ice Wizard Inferno Dragon Mother Witch
Hunter Inferno Dragon
Goblin Gang Rascals Minions Hunter Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals
Goblin Gang Hunter Inferno Dragon
Goblin Gang Minions Rascals Hunter
Goblin Gang Hunter Rascals
Goblin Gang Rascals Hunter Inferno Dragon
Mother Witch Minions Goblin Gang Rascals Hunter Ice Wizard
Goblin Gang Rascals Minions Hunter Ice Wizard
Rascals Hunter Inferno Dragon
Minions Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions Rascals Hunter
Rascals Goblin Gang Hunter
Rascals
Goblin Gang Rascals Minions Hunter Inferno Dragon
Minions Rascals Hunter Ice Wizard Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Ice Wizard
Rascals
Mother Witch Minions Hunter Ice Wizard
Hunter Ice Wizard
Minions Goblin Gang
Hunter
Minions
Hunter
Minions
Hunter
Mother Witch
Minions
Mother Witch Hunter Ice Wizard
Inferno Dragon
Hunter Ice Wizard
Hunter Ice Wizard Mother Witch
Minions
Hunter
Minions Goblin Gang
Hunter Ice Wizard
Goblin Gang Rascals Hunter
Minions Goblin Gang Rascals

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