My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Hog Rider Sparky
Giant Snowball
Minions Goblin Gang Minion Horde Hog Rider
Zap
Minions Goblin Gang Minion Horde Sparky
Barbarian Barrel
Goblin Gang Valkyrie Wizard Sparky
The Log
Goblin Gang Hog Rider Sparky
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Minion Horde Valkyrie Hog Rider Wizard Sparky
Fireball
Minions Goblin Gang Minion Horde Hog Rider Wizard Sparky
Poison
Minions Goblin Gang Minion Horde Wizard Sparky
Lightning
Valkyrie Wizard Sparky
Rocket
Minion Horde Valkyrie Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Valkyrie Hog Rider Minion Horde Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Valkyrie Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Valkyrie Sparky
Goblin Gang
Hog Rider Valkyrie Sparky
Minion Horde
Mega Knight Hog Rider Sparky
Valkyrie
Hog Rider Minions Goblin Gang Wizard Sparky
Hog Rider
Minions Goblin Gang Valkyrie Minion Horde Wizard Mega Knight
Wizard
Valkyrie Hog Rider Sparky Mega Knight
Sparky
Minions Goblin Gang Minion Horde Valkyrie Wizard
Mega Knight
Minions Minion Horde Hog Rider Wizard

Defense Synergies 1 7

Minions
Valkyrie Mega Knight
Goblin Gang
Valkyrie Sparky
Minion Horde
Sparky
Valkyrie
Minions Goblin Gang Wizard Sparky
Hog Rider
Wizard
Valkyrie Mega Knight
Sparky
Goblin Gang Minion Horde Valkyrie
Mega Knight
Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Valkyrie Wizard Sparky
Minion Horde Sparky Minions Goblin Gang Valkyrie Mega Knight
Goblin Gang Minion Horde Sparky Mega Knight Minions Valkyrie
Minion Horde Sparky Minions Goblin Gang Valkyrie Mega Knight
Valkyrie Sparky Mega Knight
Goblin Gang Minions Valkyrie Mega Knight
Minions Minion Horde Goblin Gang Wizard
Valkyrie Sparky Mega Knight
Minion Horde Sparky Minions Goblin Gang
Goblin Gang Minion Horde Valkyrie Sparky Mega Knight
Minions Goblin Gang Minion Horde Valkyrie Wizard Mega Knight
Minions Minion Horde Goblin Gang Wizard
Minion Horde Sparky Mega Knight Minions Goblin Gang Valkyrie Wizard
Valkyrie Wizard Sparky Mega Knight Minions Goblin Gang Minion Horde
Sparky Goblin Gang Minion Horde Mega Knight
Minion Horde Goblin Gang Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Minions Goblin Gang Valkyrie
Mega Knight Minions Goblin Gang Minion Horde Valkyrie Wizard
Valkyrie Wizard Minions Mega Knight
Sparky
Goblin Gang Valkyrie Wizard Mega Knight Minions Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Sparky
Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Mega Knight Minions Minion Horde Valkyrie Sparky
Goblin Gang Valkyrie Mega Knight Minion Horde Sparky
Goblin Gang Minion Horde Valkyrie Sparky Mega Knight
Wizard Minions Goblin Gang Minion Horde
Goblin Gang Sparky Minions Minion Horde Valkyrie
Mega Knight Minion Horde Valkyrie Sparky
Minion Horde Mega Knight Minions Valkyrie Sparky
Goblin Gang Minion Horde Sparky
Mega Knight Minions Minion Horde Valkyrie Sparky
Mega Knight Valkyrie
Mega Knight Goblin Gang Minion Horde Valkyrie Wizard Sparky
Wizard Minion Horde Valkyrie Sparky Mega Knight
Goblin Gang Sparky Minions Minion Horde Valkyrie
Minions Valkyrie Mega Knight Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Sparky
Minion Horde Sparky
Valkyrie Sparky
Wizard Minion Horde Valkyrie Sparky Mega Knight
Wizard Minions Minion Horde
Minion Horde Wizard Sparky
Wizard
Wizard
Minions Goblin Gang Minion Horde Sparky
Minion Horde Valkyrie Wizard Sparky
Wizard
Sparky
Minions Minion Horde
Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky Mega Knight
Sparky
Minions Minion Horde Sparky
Wizard Sparky Mega Knight
Valkyrie Wizard Mega Knight
Minions Minion Horde Sparky Mega Knight
Wizard
Sparky
Minion Horde
Valkyrie Wizard Sparky Mega Knight
Minion Horde
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Minion Horde Wizard Sparky
Minions Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky Mega Knight
Minion Horde Sparky
Minion Horde Sparky Mega Knight
Wizard Sparky
Minion Horde Minions Goblin Gang
Wizard
Goblin Gang Minion Horde Valkyrie Wizard Sparky Mega Knight
Wizard
Sparky
Minion Horde Sparky Mega Knight
Minions Goblin Gang Minion Horde Sparky
Sparky Mega Knight

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