My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Hogs Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Royal Hogs
Giant Snowball
Minions Goblin Gang Hog Rider Royal Hogs Witch
Zap
Minions Goblin Gang Firecracker Royal Hogs Witch
Barbarian Barrel
Goblin Gang Firecracker Royal Hogs Witch Royal Ghost
The Log
Goblin Gang Firecracker Hog Rider Royal Hogs Witch
Earthquake
Goblin Gang Firecracker Hog Rider Royal Hogs Witch
Arrows
Minions Goblin Gang Firecracker Royal Hogs Witch
Royal Delivery
Minions Goblin Gang Firecracker Hog Rider Royal Hogs Witch Royal Ghost
Fireball
Minions Goblin Gang Firecracker Hog Rider Royal Hogs Witch
Poison
Minions Goblin Gang Firecracker Royal Hogs Witch
Lightning
Witch
Rocket
Hog Rider Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Firecracker Royal Ghost Hog Rider Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Firecracker Royal Ghost

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Firecracker Royal Hogs
Goblin Gang
Hog Rider Firecracker Royal Hogs Royal Ghost
Firecracker
Hog Rider Minions Goblin Gang Royal Hogs Mega Knight
Hog Rider
Minions Goblin Gang Firecracker Witch Mega Knight
Royal Hogs
Minions Goblin Gang Firecracker Mega Knight
Witch
Hog Rider Royal Ghost Mega Knight
Royal Ghost
Goblin Gang Witch Mega Knight
Mega Knight
Minions Firecracker Hog Rider Royal Hogs Witch Royal Ghost

Defense Synergies 0 7

Minions
Firecracker Mega Knight
Goblin Gang
Firecracker
Firecracker
Minions Goblin Gang Mega Knight
Hog Rider
Royal Hogs
Witch
Royal Ghost Mega Knight
Royal Ghost
Witch Mega Knight
Mega Knight
Minions Firecracker Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Minions Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Witch Mega Knight Minions
Witch Minions Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Minions Firecracker Royal Ghost Mega Knight
Minions Goblin Gang Firecracker Witch
Mega Knight
Witch Minions Goblin Gang
Goblin Gang Firecracker Royal Ghost Mega Knight
Minions Goblin Gang Witch Firecracker Royal Ghost Mega Knight
Minions Goblin Gang Firecracker Witch
Mega Knight Minions Goblin Gang Witch
Mega Knight Minions Goblin Gang Firecracker Witch Royal Ghost
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Minions Goblin Gang Firecracker Witch
Mega Knight Minions Goblin Gang Firecracker Witch Royal Ghost
Witch Minions Firecracker Royal Ghost Mega Knight
Goblin Gang Royal Ghost Mega Knight Minions Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Royal Ghost
Goblin Gang Firecracker Royal Ghost Mega Knight
Goblin Gang Mega Knight Minions Witch
Goblin Gang Mega Knight
Goblin Gang Witch Mega Knight
Firecracker Minions Goblin Gang Witch
Goblin Gang Minions Witch
Mega Knight
Mega Knight Minions Firecracker Witch
Witch Goblin Gang
Mega Knight Minions Witch
Mega Knight
Mega Knight Goblin Gang Witch
Firecracker Witch Mega Knight
Goblin Gang Witch Minions Firecracker
Minions Mega Knight Firecracker Witch Royal Ghost
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Royal Ghost
Firecracker
Firecracker Mega Knight
Firecracker Minions Witch
Firecracker Witch
Firecracker
Firecracker
Minions Goblin Gang
Firecracker
Firecracker
Firecracker
Minions Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Minions
Firecracker Mega Knight
Firecracker Witch Mega Knight
Minions Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Witch Royal Ghost
Witch Mega Knight
Firecracker
Firecracker Witch
Minions Firecracker Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Minions Goblin Gang Witch
Firecracker Witch
Goblin Gang Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Minions Goblin Gang Firecracker Witch
Firecracker Witch
Firecracker Witch Royal Ghost Mega Knight
Firecracker Mega Knight

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