My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Elixir Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Elixir Golem
Giant Snowball
Minions Tombstone Witch
Zap
Minions Firecracker Tombstone Witch
Barbarian Barrel
Firecracker Elite Barbarians Tombstone Elixir Golem Witch
The Log
Firecracker Elite Barbarians Tombstone Elixir Golem Witch
Earthquake
Firecracker Tombstone Elixir Golem Witch
Arrows
Minions Firecracker Tombstone Witch
Royal Delivery
Minions Firecracker Elite Barbarians Elixir Golem Witch
Fireball
Minions Firecracker Elite Barbarians Tombstone Elixir Golem Witch
Poison
Minions Firecracker Tombstone Elixir Golem Witch
Lightning
Elite Barbarians Tombstone Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Tombstone Elixir Golem Fireball Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Firecracker Tombstone Elixir Golem

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Elite Barbarians Elixir Golem
Firecracker
Elixir Golem Minions Elite Barbarians Mega Knight
Elite Barbarians
Minions Firecracker Fireball Mega Knight
Tombstone
Elixir Golem
Firecracker Minions Fireball Witch
Fireball
Elite Barbarians Elixir Golem Mega Knight
Witch
Elixir Golem Mega Knight
Mega Knight
Minions Firecracker Elite Barbarians Fireball Witch

Defense Synergies 0 9

Minions
Firecracker Tombstone Mega Knight
Firecracker
Minions Tombstone Mega Knight
Elite Barbarians
Mega Knight
Tombstone
Minions Firecracker Fireball
Elixir Golem
Fireball
Tombstone Mega Knight
Witch
Mega Knight
Mega Knight
Minions Firecracker Elite Barbarians Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tombstone Fireball
Elite Barbarians Minions Firecracker Tombstone Witch Mega Knight
Witch Mega Knight Minions Elite Barbarians Tombstone
Elite Barbarians Witch Minions Firecracker Tombstone Mega Knight
Firecracker Elite Barbarians Tombstone Fireball Mega Knight
Fireball Minions Firecracker Mega Knight
Minions Firecracker Tombstone Fireball Witch
Fireball Mega Knight
Witch Minions Elite Barbarians Tombstone
Elite Barbarians Firecracker Mega Knight
Minions Witch Firecracker Tombstone Fireball Mega Knight
Minions Firecracker Fireball Witch
Tombstone Mega Knight Minions Elite Barbarians Fireball Witch
Fireball Mega Knight Minions Firecracker Tombstone Witch
Elite Barbarians Tombstone Mega Knight
Elite Barbarians Fireball Mega Knight
Mega Knight Minions Firecracker Elite Barbarians Tombstone Fireball Witch
Tombstone Fireball Mega Knight Minions Firecracker Elite Barbarians Witch
Witch Minions Firecracker Tombstone Fireball Mega Knight
Elite Barbarians
Mega Knight Minions Firecracker Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Tombstone Fireball Witch
Fireball Firecracker Elite Barbarians Mega Knight
Tombstone Mega Knight Minions Elite Barbarians Witch
Mega Knight Elite Barbarians Fireball
Elite Barbarians Tombstone Witch Mega Knight
Firecracker Fireball Minions Witch
Minions Elite Barbarians Tombstone Fireball Witch
Mega Knight Elite Barbarians
Mega Knight Minions Firecracker Elite Barbarians Tombstone Fireball Witch
Witch Tombstone
Mega Knight Minions Elite Barbarians Tombstone Witch
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Tombstone Fireball Witch
Firecracker Fireball Witch Mega Knight
Elite Barbarians Tombstone Witch Minions Firecracker Fireball
Minions Mega Knight Firecracker Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Minions Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Minions Elite Barbarians Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Elite Barbarians Fireball
Minions Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Minions
Firecracker Fireball Mega Knight
Firecracker Fireball Witch Mega Knight
Minions Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Witch
Fireball Witch Mega Knight
Fireball Firecracker
Elite Barbarians Firecracker Fireball Witch
Minions Firecracker Fireball Witch
Elite Barbarians Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Minions Tombstone Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Elite Barbarians Mega Knight
Minions Firecracker Elite Barbarians Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Mega Knight

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