My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Ice Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Dark Prince Inferno Dragon
Giant Snowball
Minions Inferno Dragon Lumberjack
Zap
Minions Firecracker Dark Prince Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Dark Prince Ice Wizard Lumberjack
The Log
Firecracker Elite Barbarians Dark Prince Lumberjack
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians Dark Prince Ice Wizard Inferno Dragon Lumberjack
Fireball
Minions Firecracker Elite Barbarians Ice Wizard Inferno Dragon Lumberjack
Poison
Minions Firecracker Ice Wizard
Lightning
Elite Barbarians Dark Prince Ice Wizard Inferno Dragon Lumberjack
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Ice Wizard Fireball Dark Prince Inferno Dragon Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Ice Wizard Fireball

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Elite Barbarians Dark Prince Inferno Dragon Lumberjack
Firecracker
Minions Elite Barbarians Dark Prince Inferno Dragon Lumberjack
Elite Barbarians
Minions Firecracker Fireball Lumberjack
Fireball
Elite Barbarians Dark Prince
Dark Prince
Minions Firecracker Fireball Ice Wizard Lumberjack
Ice Wizard
Dark Prince Lumberjack
Inferno Dragon
Minions Firecracker
Lumberjack
Minions Firecracker Elite Barbarians Dark Prince Ice Wizard

Defense Synergies 1 13

Minions
Firecracker Dark Prince Ice Wizard Lumberjack
Firecracker
Minions Dark Prince Ice Wizard Lumberjack
Elite Barbarians
Dark Prince
Fireball
Dark Prince Ice Wizard Lumberjack
Dark Prince
Elite Barbarians Minions Firecracker Fireball Ice Wizard
Ice Wizard
Minions Firecracker Fireball Dark Prince Inferno Dragon Lumberjack
Inferno Dragon
Ice Wizard
Lumberjack
Minions Firecracker Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball
Elite Barbarians Inferno Dragon Lumberjack Minions Firecracker Dark Prince Ice Wizard
Lumberjack Minions Elite Barbarians Dark Prince Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Lumberjack Minions Firecracker Dark Prince Ice Wizard
Firecracker Elite Barbarians Fireball Dark Prince Lumberjack
Fireball Minions Firecracker Dark Prince Ice Wizard Lumberjack
Minions Inferno Dragon Firecracker Fireball Ice Wizard
Fireball
Inferno Dragon Minions Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Firecracker Dark Prince Ice Wizard Lumberjack
Minions Ice Wizard Firecracker Fireball Dark Prince Lumberjack
Minions Inferno Dragon Firecracker Fireball Ice Wizard
Lumberjack Minions Elite Barbarians Fireball Dark Prince Ice Wizard
Fireball Minions Firecracker Dark Prince Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Elite Barbarians Fireball Inferno Dragon Lumberjack
Minions Firecracker Elite Barbarians Fireball Dark Prince Lumberjack
Fireball Minions Firecracker Elite Barbarians Dark Prince Ice Wizard Lumberjack
Minions Firecracker Fireball Dark Prince Ice Wizard Inferno Dragon Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Dark Prince Minions Firecracker Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball Dark Prince
Fireball Firecracker Elite Barbarians Inferno Dragon Lumberjack
Lumberjack Minions Elite Barbarians Dark Prince
Dark Prince Lumberjack Elite Barbarians Fireball
Elite Barbarians Dark Prince Inferno Dragon Lumberjack
Firecracker Fireball Minions Ice Wizard
Dark Prince Minions Elite Barbarians Fireball Ice Wizard Lumberjack
Elite Barbarians Dark Prince Inferno Dragon Lumberjack
Minions Firecracker Elite Barbarians Fireball Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Elite Barbarians Dark Prince Lumberjack
Elite Barbarians Fireball Dark Prince
Elite Barbarians Dark Prince Fireball Lumberjack
Firecracker Fireball
Elite Barbarians Minions Firecracker Fireball Dark Prince Inferno Dragon Lumberjack
Minions Firecracker Elite Barbarians Fireball Dark Prince Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Ice Wizard
Fireball
Firecracker Fireball Dark Prince
Fireball Firecracker Dark Prince
Firecracker Fireball Minions Ice Wizard
Firecracker
Fireball Firecracker Ice Wizard
Fireball Firecracker
Minions Elite Barbarians Fireball Lumberjack
Firecracker Fireball Dark Prince
Fireball Firecracker
Firecracker Elite Barbarians Fireball
Minions Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Minions
Firecracker Fireball Dark Prince
Firecracker Fireball
Minions Fireball
Fireball
Fireball
Firecracker Fireball Dark Prince Ice Wizard
Inferno Dragon
Firecracker Fireball Ice Wizard
Fireball
Fireball Firecracker
Elite Barbarians Firecracker Fireball Ice Wizard
Minions Firecracker Fireball
Elite Barbarians Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Minions Fireball Dark Prince
Fireball Firecracker Ice Wizard
Fireball
Fireball Firecracker Dark Prince Lumberjack
Firecracker Fireball
Fireball
Firecracker Elite Barbarians Dark Prince
Minions Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball Dark Prince

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