My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Giant Skeleton Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Valkyrie Wizard Giant Skeleton
The Log
Firecracker Hog Rider Giant Skeleton
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Valkyrie Hog Rider Wizard Giant Skeleton Mother Witch
Fireball
Minions Firecracker Hog Rider Wizard Mother Witch
Poison
Minions Firecracker Wizard Mother Witch
Lightning
Valkyrie Wizard Mother Witch
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Valkyrie Hog Rider Mother Witch Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Firecracker Valkyrie Hog Rider

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Firecracker Valkyrie Giant Skeleton
Firecracker
Hog Rider Minions Valkyrie Giant Skeleton Mega Knight
Valkyrie
Hog Rider Minions Firecracker Wizard Giant Skeleton Mother Witch
Hog Rider
Minions Firecracker Valkyrie Wizard Giant Skeleton Mother Witch Mega Knight
Wizard
Valkyrie Hog Rider Giant Skeleton Mega Knight
Giant Skeleton
Minions Firecracker Valkyrie Hog Rider Wizard Mother Witch
Mother Witch
Valkyrie Hog Rider Giant Skeleton Mega Knight
Mega Knight
Minions Firecracker Hog Rider Wizard Mother Witch

Defense Synergies 2 11

Minions
Valkyrie Firecracker Giant Skeleton Mega Knight
Firecracker
Valkyrie Minions Giant Skeleton Mega Knight
Valkyrie
Minions Firecracker Wizard Mother Witch
Hog Rider
Wizard
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Minions Firecracker Wizard Mother Witch
Mother Witch
Valkyrie Giant Skeleton Mega Knight
Mega Knight
Minions Firecracker Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie Wizard
Minions Firecracker Valkyrie Mega Knight
Mega Knight Minions Valkyrie Giant Skeleton
Minions Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Giant Skeleton Mega Knight
Minions Firecracker Valkyrie Mother Witch Mega Knight
Minions Firecracker Wizard
Valkyrie Giant Skeleton Mega Knight
Minions
Firecracker Valkyrie Giant Skeleton Mega Knight
Minions Valkyrie Mother Witch Firecracker Wizard Giant Skeleton Mega Knight
Minions Firecracker Wizard
Mega Knight Minions Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Mega Knight Minions Firecracker
Mega Knight
Mega Knight
Wizard Mega Knight Minions Firecracker Valkyrie
Mega Knight Minions Firecracker Valkyrie Wizard
Valkyrie Wizard Minions Firecracker Giant Skeleton Mother Witch Mega Knight
Valkyrie Wizard Mega Knight Minions Firecracker Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Giant Skeleton
Firecracker Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight Minions Valkyrie
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton Valkyrie Mega Knight
Firecracker Wizard Mother Witch Minions
Minions Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Mega Knight Minions Firecracker Valkyrie
Mega Knight Minions Valkyrie Giant Skeleton
Mega Knight Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Mega Knight
Minions Firecracker Valkyrie Giant Skeleton
Minions Valkyrie Mega Knight Firecracker Wizard Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Valkyrie Giant Skeleton
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Mother Witch Minions
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Minions
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Minions Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Minions
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Mother Witch Mega Knight
Minions Giant Skeleton Mega Knight
Wizard
Firecracker Mother Witch Valkyrie Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard Mother Witch
Minions Firecracker Wizard
Wizard Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker Wizard
Minions
Firecracker Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Giant Skeleton
Firecracker Mega Knight
Minions Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton Mega Knight

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