My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Lumberjack
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Tesla Executioner Lumberjack
The Log
Firecracker Mini P.E.K.K.A Lumberjack
Earthquake
Firecracker Tesla
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A Lumberjack
Fireball
Minions Firecracker Tesla Executioner Lumberjack
Poison
Minions Firecracker Executioner
Lightning
Tesla Mini P.E.K.K.A Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Tesla Fireball Mini P.E.K.K.A Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Firecracker Tesla Fireball

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Firecracker
Minions Mini P.E.K.K.A P.E.K.K.A Lumberjack
Tesla
Fireball
Mini P.E.K.K.A
Minions Firecracker Lumberjack
Executioner
P.E.K.K.A
P.E.K.K.A
Minions Firecracker Executioner Lumberjack
Lumberjack
Minions Firecracker Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 0 14

Minions
Firecracker Tesla P.E.K.K.A Lumberjack
Firecracker
Minions Tesla Mini P.E.K.K.A P.E.K.K.A Lumberjack
Tesla
Minions Firecracker Fireball Mini P.E.K.K.A
Fireball
Tesla Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Firecracker Tesla Fireball Executioner
Executioner
Mini P.E.K.K.A Lumberjack
P.E.K.K.A
Minions Firecracker
Lumberjack
Minions Firecracker Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla Fireball Executioner
Mini P.E.K.K.A P.E.K.K.A Lumberjack Minions Firecracker Tesla Executioner
Tesla Mini P.E.K.K.A P.E.K.K.A Lumberjack Minions Executioner
Tesla Mini P.E.K.K.A P.E.K.K.A Lumberjack Minions Firecracker
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball Minions Firecracker Tesla Executioner Lumberjack
Minions Tesla Firecracker Fireball Executioner
Tesla Fireball P.E.K.K.A
Tesla Mini P.E.K.K.A P.E.K.K.A Minions Lumberjack
Firecracker Tesla Mini P.E.K.K.A Lumberjack
Minions Executioner Firecracker Tesla Fireball Lumberjack
Minions Tesla Executioner Firecracker Fireball
Tesla Mini P.E.K.K.A P.E.K.K.A Lumberjack Minions Fireball
Fireball Executioner Minions Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Tesla Lumberjack
Tesla Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Tesla Minions Firecracker Fireball Mini P.E.K.K.A Executioner P.E.K.K.A Lumberjack
Tesla Fireball Minions Firecracker Executioner Lumberjack
Executioner Minions Firecracker Tesla Fireball Lumberjack
Mini P.E.K.K.A P.E.K.K.A Tesla Lumberjack
Minions Firecracker Tesla Fireball Mini P.E.K.K.A Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Tesla Fireball P.E.K.K.A
Fireball Firecracker Tesla Mini P.E.K.K.A Executioner Lumberjack
P.E.K.K.A Lumberjack Minions Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Tesla Fireball
P.E.K.K.A Tesla Mini P.E.K.K.A Executioner Lumberjack
Firecracker Fireball Executioner Minions Tesla
Mini P.E.K.K.A P.E.K.K.A Minions Tesla Fireball Lumberjack
Mini P.E.K.K.A P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Minions Firecracker Fireball Mini P.E.K.K.A
P.E.K.K.A Tesla
P.E.K.K.A Minions Tesla Mini P.E.K.K.A Lumberjack
P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Tesla Fireball Executioner Lumberjack
Firecracker Tesla Fireball Executioner
Tesla Minions Firecracker Fireball Mini P.E.K.K.A Executioner P.E.K.K.A Lumberjack
Minions Executioner Firecracker Tesla Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Executioner
Fireball
Firecracker Fireball
Fireball Executioner Firecracker
Firecracker Fireball Executioner Minions
Firecracker Executioner
Fireball Firecracker Executioner
Fireball Firecracker
Minions Fireball Mini P.E.K.K.A Lumberjack
Firecracker Fireball
Fireball Firecracker Executioner
Firecracker Fireball Executioner
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner
Fireball
Minions Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Executioner
Firecracker Fireball
Minions Fireball
Fireball
Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner
Fireball
Fireball Firecracker
Firecracker Fireball Executioner
Minions Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Minions Fireball
Fireball Firecracker Executioner
Fireball
Fireball Firecracker Mini P.E.K.K.A Executioner Lumberjack
Firecracker Fireball Executioner
Fireball
Firecracker Executioner P.E.K.K.A
Minions Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner

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